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Reviews for "Proxy"

The player character has one hell of a response to getting his arm ripped off, "ahaaa, I see you wish to play a mind game!".
Your freezing ending issue has NOT been solved btw. I stopped counting after five, it even froze up after I was CERTAIN that I won as the killer started glowing after I shot them and then...nothing.

Also I gotta say the killer was pretty obvious, I picked them first and assumed i'd get the bad ending because I was guessing the real killer would have been pinned down by some easy to miss clue(rather than being told outright who it is just before making the decision, he was my first suspect before that but I assumed it being stated in dialogue would make them the easy "gotcha" ending)

Also I think it would have helped confuse the player if 1)Maxwell had been a suspect at the end, he was actually my second guess due to his closer proximity to each victim and 2) if the big glowing targets didn't show up on each person you aim at. It clues you in that even the dead are potentially proxy.

I really did like the concept though, but the execution wasn't great. An option to skip to the end would be a huge save after having it crash so many times, and more annoying is the game auto pauses when you try to click away to a different tab so you can't just read something until you get to the final choice.

A big criticism I have is the dialogue, it's very clunky and unnatural.
More distinct sprites and voice acting would make things better, but wouldn't be necessary.
Some small animations might help too, even just people turning to one another.

Even after all this I still hope you don't get discouraged from making more games in future, I think your imagination works well and with a more critical eye you could make some really good content in future.
Good luck, you.

I like the concept, but there are some problems: It's too easy. It's obvious who the killer is the minute they start talking, and there's too much useless dialogue. It takes forever to get to the actual gameplay and most of what the characters say is just natter that doesn't help character development or plot, not to mention the eardrum-shattering noise of the fast-forward function.

There's also a problem with the game itself: you have no choice but to wait until only two people are left in the elevator before you can do anything, which is frustrating because by then, most people would know who the killer is. You have to sit and wait for the dialogue to ramble on, and it's boring as hell.

Also: where did the main character's arm go? Most people who have a limb ripped off and don't do anything to stop the bleeding... they usually die. In fact, the first time I played it, I tried to commit suicide because only a supernatural entity wouldn't care about losing its host's limb and would know how to disintegrate or eat it or something.

So, all in all, good idea, poor execution.

Sonoshee responds:

Yea well thanks for playing but 25 minutes until the gameplay does not equal forever, and you need to replay the game because *SPOILER* the last person standing does not necessary mean that he's Proxy *SPOILER*

The idea was interesnting but the end was so fucking damn obvious and had only a little interaction, if you worked more on the history and you could kill someone before proxy did with lots of ending it would be better.

The mistery is quite shallow, to be honest. There's nothing subtle about the hints given. A couple of reviews below mine, Hawk gave some valid points you should take into account. There's little more to be said about the game.

Now, I understand this is a test, but I love these kind of games and I'm sure you do as well, so you'll probably want to make another mistery brain tease in the near future. So, yeah, heed everyone's advice, come with a super cool mistery and blow our minds, dude. (BTW, have you played Detective Hearst? It's pretty sweet)

please fix the bugs every time i shoot anything (or anyone) the game freezes