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Reviews for "StrikeForce Kitty"

Needed polish. The characters should move faster from the start, the music loop craks loudly when it repeats, make sure to fade it out at the end if it can't loop properly. The art isn't bad, but could have been a lot more creative. I'd say with this game, keep making these refinements, and it should be playable. For me the characters are too slow moving, and the game was too boring.

kinda.

The game is great... at first. A simple game where you wind up your units and let them go, guiding them as needed. However, by the second level of the game there are significant frame-rate drops and by the third level the controls are nearly unresponsive. I can't even finish the game because I'm unable to jump over traps, enemies, or gaps. Another problem is if you happen to jump right on top of the enemy, you wont do any damage on the first collision, you are forced to take enemies head on if at all so if you accidentally land on an enemy chances are your first unit will be inst-killed in later levels. Almost a good game, but these few monumental things break the game for me. 2.5 / 5.

Pretty disappointed here. Very awesome game but it has frame rate issues. Like the guy below by the third mission it became unplayable. Bummed me out because this is a pretty cool game and I really wanted to play it through. Resetting my window seems to help for a run or two but them it is right back to the stuttering. Maybe needs an option to lower quality although I'm not sure that is the problem.

fix the glitches maaannnnn!