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Reviews for "Solandia:Uprising"

Looks great visually but poorly designed. I defeated it with nothing but archers and magic, didn't take damage once, not even in the last fight. Maybe you didn't test the game enough, maybe you just missed it, I don't know. I didn't even bother upgrading other units once the archer was fully upgraded. The only thing that killed my archers were the random magic attacks.

At first, I thought this game would be cool, Regarding the name. But when i played It was boring. I beat every level with archers. The creator will have to degrade the archer's attack power by a half. If you degrade the archer power, The game would be fine.

giving players the illusion of having choices yet setting victory as only one path really messes up the feel and impression the game gives :/

Poor English. Also, another "Upgraded archers = Win" game.

Well that was a terrible and unimaginative game. Plowed right through it no problem. By the 4th level it was quite obvious the only unit to use was the archer. The rest are far to weak or slow to spawn to bother wasting time on. Not to mention because of the game mechanics the archer is perfect because they can not only do they not need to get anywhere near the enemy to attack the base they can keep attacking it even with a last ditch enemy unit still spawning and already in between.

Spamfests aren't really RTS they are RTT and because there is no balance to this game and spells are over powered pretty much clearing the board every time they get used. Archers and meteor shower are all you need with the occasional healing. Lightning is garbage even maxed out. Its far too slow paced and the bases are far too close together to get any amount of 'strategy' onto the field. Even if it was properly balanced it would be a rock paper scissors game of guessing what the enemy will spawn in hopes of countering it.

So yeah, overly simple, too easy, no strategy. Oh yeah and the 30 second music loop gets really annoying too. Muted that crap.

A:0 G:0