00:00
00:00
Newgrounds Background Image Theme

kangeroodude just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "noOS"

cool... weird but cool-...

It's very AntiChamber-esque.

To those saying that the triggers disappear after you complete the room, it's not true. The triggers are hidden, and it's a bit of a fun challenge to see if you can decipher where they are again.

I love this game. It's not exactly perfect, but I love it.

A bug on a field #8: blaster shots only once... or is it a feature?

Kouboooo responds:

Blasters should not shoot when a bullet is on screen. Otherwise, it's a bug... :/

A wonderful little game, bugs and all! I had a blast playing it, and have played through 3 times now (wanted to play through twice, but a bug stuffed my second run). On one of the levels, (I can't remember which, maybe 6th?), I got a blaster to fire a shot only once and never again, which was a tad gamebreaking. To make matters worse, without an autosave feature, refreshing (which is the standard way of dealing with a buggy playthrough) causes a total restart :/

I just replayed to try to verify the bug for you: on field 8, if the trigger behind the gun is activated by the gun's bullet, the gun will never shoot another bullet. BioVass mentioned this, and it is a bug; you can't complete the level if this happens. To replicate this bug, you simply start level 8, and instead of activating the trigger first or changing the angle of the shot deflector, simply click the blaster (the one in the top left of the screen, above the red info placard). This bug forces a game restart, because you need the blaster to activate a platform that would allow you to enter the level exit (so that you might restart the level). I further agree that escape should allow a level restart, or at least confirm restarting the game (so that you have the option to back out of a total restart).

This bug got me too on my second playthrough.

The only other thing I would recommend is alternate controls (introduced to the player in the first level) for those of us who don't have right-clicks (e.g. so that left click is light, and right click OR space is move command). I would have used alt keys anyway since right clicks feel like a slippery movement for me anyway.

All of this aside, this game ROCKS! This is legitimately one of the best puzzle platformers I have played on NG. The effects are spot on and not overdone, the presentation is wonderful, there is little to fault other than bugs. Consider throwing in bonus levels with the bugfixes, and maybe more puzzle mechanics as well!

Other tips:
-The pong level can be beat by simply moving the paddle in the path of the initial blaster shot, shooting the blaster, then allowing the shot to rebound off of the paddle and wall piece until random deflections angle the ball upwards into the field generator. If it randomly deflects downward, allow the ball to leave the playfield and try again.
-The platforms seem to use a simple sine based movement with a default height. Consider setting the platforms to using changeable heights at least, and use accel and decel values to control move speed at most. Currently, some platforms can not be boarded even though they are only knee height to the man, which forces some silly situations sometimes (where you need to board platforms by letting them come down on top of you, then 'popping' on top of the platform). The platforms feel somewhat crude, so more refinement there would seriously polish a game like this up. An example of this is in the 7th level (I think) where there are three switches for 3 platforms on the right of the screen. Depending on how you activate these platforms, you can actually make the two right-most platforms intersect each other before you can actually get off the first platform, making you either unable to move (at worst), or instantly pops you onto the highest platform (at best).

Hopefully this information is helpful to you sir. Excellent game, overall.
-DN

Kouboooo responds:

Thanks a lot for your detailed review!
I'll try to take into account the more of your excellent suggestions.
At first, I fixed some bugs that you reported me (blasters, etc.). I am grateful for your help and thank you for playing!

I'm sure this has probably already been mentioned, but I'm going to repeat it anyway on the slight chance it hasn't been said. In field 8, the first time I played it the shooter stopped working. After resetting the level the bottom blue platform controls didn't work. I can't say anything about the other controls cause I couldn't get to them. Other than that, great game.

Kouboooo responds:

Yup, it was reported but not in details : the platform controls problem was new to me ! But it should be fixed now. :)
Thank you for your help !