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Reviews for "noOS"

I got "Parallel Ending ?". What does this mean? Was I supposed to use the blue thing to *spoiler* the dude into the *spoiler*?

This is amazing! It's the best game I've found since No-One Has To Die. The only thing that could be changed, in my opinion, is the controls- they were a bit hard to get used to. Perhaps change it so you could use arrow keys as well as the right-click?

(Psst- am I supposed to be able to not *spoiler spoiler* on field 9? The switch that should make it possible is blocked off by the giant red thing. Also, it was funny- the first time I tried to move the blue thing back and forth, he screamed his line even though I hadn't even opened the switch to the *spoiler spoiler* yet.)

This game does not work at all for me, I am stuck on start screen (with 5 modules and yellow screams). Esc does not work, clicking anywhere does not work, nothing works.
I don't think you should post unfinished pre-alphas to public site.

The game has nice ambient music and seems like it would be a fun game, but the first level has me completely stumped.

Holy crud, this was amazing. Satisfying, clever, unique. Seems like I got to it after all the glitches were ironed out, so for me, the stability was fairly seamless. The levels themselves aren't that difficult once you figure them out... except for Pong... but I was pretty far into the game when I finally understood everything. A lot of trial and error and learning on the job. I generally don't like "in the dark" games, and this one did give me anxiety, but it never felt unwelcoming, daunting, or impossible.

The graphics may be simple, but they really appealed to me. The designs you used for the characters, switches, guns, and relays, plus all the strange phenomena on the screen, look terrific.
I don't have a lot to say about the music... it didn't leave an impression of me, but loved the old-school bleeps and bloops of the sound effects.

Just a few frustrations: right-clicking to move the character was kind of clunky. He would attempt to go exactly where I clicked, but this didn't work as well as I'd have liked. Sometimes I would click to his left, for example, just hoping he'd go left, but he would end up someplace I didn't intend. The worst thing was when the dude would fly headlong into a random level generator and mess up whatever level I was on.

There's another problem... the random level generators! First, they confused me. For a time, I wasn't certain if it was necessary to beat all the levels because I kept accidentally leaping ahead. But the real problem was all the time I wasted getting thrown around the map. Level 5 gave me some serious trouble, as a number of issues sent me into the gate before it was finally fixed. I almost quit because I got tired of working my way back to level 5 and then having to repeat the whole thing. I like the concept of the broken gates doing that, including how that randomization relates to the logistics of the game-world, but in practice it was more of an annoyance.

In the future, if you make another game like this, consider making the arrow keys usable for character movement. It would have made the experience much less of a struggle for me.

In spite of those gripes, I'm highly impressed.