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Reviews for "Mineral Rush: Runes zero"

good game to waste time on, but i have one question:
are the models from runescape?

Maxiecole responds:

The pickaxes, tools and swords were "inspired" by Runescape, yes.

This game is awesome I've spent only a couple of days on this and and I beat I it's that cool to me thanks so much for the game. But here's a couple of things that would be col to add in.
1. more minerals and lower amounts of coal to smelt them.
2. make pualous do less damage in the second mine and up.(for beginners)
3. add different soundtracks to add suspense and make people feel like they found the right game.
If you add even one of these things in 1.3 I would play every second I have.

Maxiecole responds:

I agree with most of your points. I'll look into adding more soundtracks.

I hate the barbarians,they ATTACK me so i have to smelt and sell so i can get a potion,but i like the game

This is a stupid, pointless game, and I can't stop playing it. Seriously.

I clicked on this game thinking it would be just a boring little game that I could use to kill time waiting for a download to finish. That was more than 12 hours ago and I'm still playing. It's seriously addicting. There's an actual challenge of sorts, and actual resource management is required or else you'll end up screwed six ways to Sunday. The art is simplistic, which doesn't really matter in this case because you'll be too focused mining to care. Sure, the gameplay consists of nothing more than "click the same rocks for a few minutes, then turn the rocks/ore into stuff so you can mine more stuff", but that's what makes it addicting.

Granted, I do have some problems with the game, mainly two: The inability to mute the sound effects (as the same stock noise of balloon popping/rock breaking/bell ringing/etc. get real grating after a few minutes), and the health potions. The fact that the health potions increase in price the more upgrades you get from the blacksmith is SUPREME bullshit, and since you can't increase your maximum health in any way or how much health each potion heals, it means that you'll very quickly be paying thousands of gold coins to restore 30 HP. And since the only other way to restore health is with one of the runes (which is mostly luck-based considering how low of a chance the ores connected to the rune drop) it's really infuriating. Aside from a few other nitpicks, these are really the two major complaints I have.

All things said, it's a surprisingly addictive little game. It could be better, definitely, but as it is it's pretty damn great.

Maxiecole responds:

Thanks for the detailed response :)
I see others are complaining about the increasing health potion price, yeah, It doesn't really make sense that the price increases by how much stuff you smith, there was a better way to do it, probably. But in the previous Mineral Rush, health wasn't even a challenge because all the numbers was multiplying except for the health prices. So you'd end up with 20,000,000 coins and it costs like 100 to restore health fully, not really balanced.

Many people have been complaining about the potion problem, and I have come up with an alternative:just have the potions scale in price with each unlocked mine. For example, if you have unlocked the second-to-last mine before you fight the barbarian, potions would be about 800 gold, but if you are still at the first mine, they only cost 100. this way is simple and may still follow the difficulty curve desired.