This game is guilty of adventure game logic in the highest degree. Using a nail-plank on a glass container in the background so that you can distract a magician so that you can steal his saw so that you can open a can of beans so that you can feed a hobo? It's terrible. There needs to be a lot of improvement on puzzle logic. After that, it would still need to be longer.
Thanks for adding the option to turn the voices off, by the way.