00:00
00:00
Newgrounds Background Image Theme

Chan99 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Chaos Collapse"

The son of Spelunker.

Incredibly unpolished. There are too many levels that are just beginners traps, with no way to figure out how to deal with the stage before everything falls apart. Very frustrating. And while its interesting that the stage won't fall apart the same way twice this creates way too many situations where its impossible to finish a level because theres too much blocking your way.

Hopefully a more wholly realized sequel comes around eventually.

Needs a lot of work. The idea is interesting but is not designed well.

Why for example, would a small section of building I'm on top of, slowly sliding down other parts of the building, cause damage to my character? Sure, I'd understand if it were a steep slide, but I'm just on a lightly sliding bit of wall, loss of some control sure, but losing health? My character can jump down goddamn floors without getting hurt. If I get to the bottom of a level that started main collapse shortly after the level starts, there's no way for me to get out even if I should theoretically be able to work my way through the building parts I can pass through. My suggestion is fix it so that the only things that cause damage are SIGNIFICANT free fall, or sections of building you can't pass through falling on you.

And while the idea of levels collapsing in different ways each time is intriguing and should totally be kept, it needs serious, serious work. You cannot, absolutely CANNOT have a level collapse completely within five seconds of starting it. Perhaps instead of having constant collapse, you could have had say, programmed tremors in certain sections of the building happen at certain times, so that instead of completely random collapse, you can roughly control how soon the building collapse, but not the manner in which it does so. Not perfect, but it would be an improvement.

The controls need work, they're not terrible, but.. not great.

Sushin00 responds:

Thanks for the input. I agree with it all ('sept the controls. Arrow keys aren't an option for HTML games so there isn't much left). The problem is finding the best solution. I ended up sticking with the current mechanics of the game because it was more or less a proof-of-concept and I wanted to see how fun the idea was. Unfortunately not many people can get past the unforgiving and random nature of the way I built the game, but I think in time I would be able to craft a predecessor that gives me more control for me as a designer to make the mechanics of the game actually fun.

got annoying really fast

Nope.