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Reviews for "A small talk"

i love it but i die no matter wt

While very short and not too difficult, you really did an amazing job making me feel sympathy for the AI. Something about text-based games with a false AI... You really did an amazing job. I still bailed on it, but I actually felt sorry for it.

great keep making more

I really like the game but i would like to see more. for example, too many words does the guy not understand, like, "You are lying" or, " I want a blanket". the game should be a little longer, with a better ending, maybe a way to save both of you, or to say you will avenge his death at earth. also, i wanted to figure out who put you on the ship and if i had a family or not. When i finally had the heart to leave him, ( after playing the game a couple times) there was no way to play after that. maybe you could play more and deciding on what you did, it was if you lived or not. maybe when you leave you can still type to him and comfort him, so he doesn't feel alone. and if you do live, you can copy his program at earth even though he said it was impossible. or you could make a sequel to this for that purpose and a whole story when you are rescued at earth! like, when you re-program him and then he thanks you for saving him and then at earth you figure out who put you on the ship and why. I think this game is SUPER cool, I am just a thinker who blabbs on and on.

I found the experience to be a bit underwhelming. There aren't as many dialogue trees as there could have been, and the AI seemed to have a hard time grasping sarcasm--not entirely surprising, in hindsight, but it would have made my demise more comfortable.

The concept is solid. Any game with direct AI communication is worthy of at least one star in my opinion, and the scenario is genuinely tear-jerking. My only real biff with it is towards the very end. It took me a while to tell it that I wanted to die with it -- by the way, for those people trying to get the second ending, just say "I don't want to stay with you" -- because my sarcasm kept getting in the way.
I know it seems like a good idea to make absolutely sure your player wants to die on the ship, but this isn't some penultimate decision of a long and epic quest. It's two minutes, give or take, that can be easily repeated should he/she screw up and get the wrong ending again.

Overall; I liked it. It wasn't bad, but I've seen better AI conversation games. (To be fair, none of them were flash games.)