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Reviews for "Lazerman"

I agree, the ability to hold the button down for straight extended travel should be mentioned early, because I had no idea until about level 11 when I finally saw short lines behind me as I clicked. I also really wish I'd known early on that tiny mode is best for precision movement--those laser-barrier levels would have been much less frustrating.

Also, level 15 boss is unplayably difficult. You didn't have to make bosses able to see tiny mode; just make it so tiny can't do damage to them. And the turrets on the ceiling! And the picky-as-shit timing on combo length, I can't get anything started. Also what's the deal with the sign saying 5-combo makes you glow or somesuch? No idea what that means, and I wasn't able to discern a meaningful difference.

All in all I had no idea what I was expected to do or how to do things most of the time when I played this game. There's neat stuff in here, but the bosses are completely awful experiences and the general control literacy is low.

Nice premise. Good graphics. I made it about half of the game before getting bored by the lack of creative prospects beyond two simple controls that fail to make a game interesting and intuitive enough to keep my interest.

A fun, interesting game. Much different than I thought it'd be. But in a good way!
Although, you lose a star for that Rat boss. That was fucking ridiculous.

Stopped playing at the rat boss.

The first boss is too OP.. There are times when I hit him from behind and nothing happens and he turns around and hits me. WTF man!