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Reviews for "Lazerman"

I agree, the ability to hold the button down for straight extended travel should be mentioned early, because I had no idea until about level 11 when I finally saw short lines behind me as I clicked. I also really wish I'd known early on that tiny mode is best for precision movement--those laser-barrier levels would have been much less frustrating.

Also, level 15 boss is unplayably difficult. You didn't have to make bosses able to see tiny mode; just make it so tiny can't do damage to them. And the turrets on the ceiling! And the picky-as-shit timing on combo length, I can't get anything started. Also what's the deal with the sign saying 5-combo makes you glow or somesuch? No idea what that means, and I wasn't able to discern a meaningful difference.

All in all I had no idea what I was expected to do or how to do things most of the time when I played this game. There's neat stuff in here, but the bosses are completely awful experiences and the general control literacy is low.

Nice premise. Good graphics. I made it about half of the game before getting bored by the lack of creative prospects beyond two simple controls that fail to make a game interesting and intuitive enough to keep my interest.

A fun, interesting game. Much different than I thought it'd be. But in a good way!
Although, you lose a star for that Rat boss. That was fucking ridiculous.

Stopped playing at the rat boss.

Yes. This game may even be similar to Mega Man. But in my opinion, the character
of this cyborg is somehow compared to Zero in MegaMan fan games. But this game is somehow not decent, because I don't know what's going on there somehow? But for that, there are very cool soundtracks in this game. But the ending in this game is somehow a plot in itself. But I want to know, will there be a second of this game?