the music was so calming
the music was so calming
I uh......lost. I waited for a tree to grow for 105 years.....Damn. u_u
Wow...this is an interesting and (imo) frankly beautiful concept. The best part for me was interacting with the humans...well, as much as I could, anyway. The poor things were scared of me, and for good reason; the character is about twice their size and sometimes-ambulatory stone, after all. But honest to god, I felt proud of the humans, in a way, just waiting and watching them grow and explore. And the end was very touching.
One quibble: the graphics. The whole "pixellated yet deep indie game" thing has been done, man. Done and overdone. Though I suppose it did help by not distracting from the story.
Overall, great game. I thoroughly enjoyed it. Kudos!
I liked the game, but there are some things I'd like to point out:
1. It was way too slow.
2. There was way too much time to waste.
3. Finishing it under 150 years was not a big deal.
4. It was too short, yet the hints did not help that much to finish it quickly.
5. A third medal? I'm sad because I have no idea what to do besides following the story. I'm quite sure it involves the tree to the left of the last village, but I couldn't use it to climb to the cliff.
I know I might sound harsh (specially for someone who does not have a single game or animation to show off), but, as you said, this is an experimental game. For that reason I give you 5 stars. It was awesome for something that breaks with most of the schemes.
Keep it up!
I'm stuck at the humans and wheat part...I planted a bunch of wheat beside the humans and no change.
I appreciate the beauty of this game though but, IMO, the hints were not evident enough.