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Reviews for "400 Years"

Not a bad game, though I agree that there are some points that are particularly counter-intuitive. Perhaps hints could be added in the form of an expanded internal monologue, that could be switched on and off? Notes like, "They still fear me, but now that they have food, perhaps their village can grow," or "Caverns like these can take decades to develop."

This is a truly unique and inventive concept that can be expanded upon in so many ways. I really hope that this isn't the last time we see this concept. It is a kind of trial and error game that has real weight to it. No pun intended. If you fail, it's all over. But the way you succeed is through patience and caution. Creative thinking that is enable through the concept of waiting for change. It's pretty epic when you stop an entire calamity from happening through 400 years of waiting for the correct times to take critical actions to save the world on time. Very inspired.
I will say though that the character can be a little clunky and unresponsive in certain situations. I know that the point is that it is a big, heavy stone statue that has very limited movement. And that does aid the challenge and design philosophy of the game. But there are times when doing things like climbing or walking over to interact with something feels a little delayed. Like I have to be in a very specific hit box to have the actions go smoothly. It's really just a minor gripe.
Oh. And I came across a strange glitch, when climbing a tree once, that made the statue stuck in its fallen over animation while it would just continuously climb up or down the tree without me telling it to until it fell or touched the ground. Weird, but nothing game breaking.
Overall, this should really get a sequel or expansion or a more polished version and get some more attention.

A very unique and interesting game, although it is short. I would like to see Armour make another.

A little masterpiece. Not for nervous people though, it's great game for morning hours.

A bit too slow, but great game.
The time's role, in particular, made me think about BLAME! (I mean, in both of them a lot of years are spent).