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Reviews for "Fractured"

A butiful and sad game. Its very creative how you did it.

GroZZleR responds:

Thank you.

I don't know why everyone is hating on this game so much. I think it was a great concept, with a touching story in it. Apparently now a days if it's not violent or sexual and it tries to have meaning, it gets labeled as pretentious. Well whatever, I really like what you've done and I say keep on making games!

GroZZleR responds:

I'm glad you enjoyed it. Thank you very much.

The central idea makes sense. It's just that you really didn't make it sensible. My attention didn't stay on task while playing, and the ending did not conclude the story.

GroZZleR responds:

The story is left to your own interpretation. Sorry you didn't dig it.

Certainly an original gameplay concept, although it definitely would have gotten stale the longer the game drew on, so it's good that you kept it short. I'd say you could definitely make a longer, better game if you had other gameplay mechanics to go along with this one so that it wouldn't get boring quite as fast.

The "story"/theme seems really overblown, though. It already felt "deep" (note the air quotes) enough with the words at the bottom of the screen, but the woman's voice reading them like a stuffy English major just threw it into full-on pretentiousness.

GroZZleR responds:

The major setback to the gameplay was the limited resolution for a Flash game. The game is already pushing it at 600x600 and the actual gameplay takes place in a 500x500 sub-window (because I needed room to push the fractured pieces around). If the characters / tiles were smaller and I had a larger window, I really could've gone hog wild with the concept. So you're 100% correct that the length was determined by the mechanics and that's a very keen eye for design. Kudos to you.

The voice actress, Emily Wilden, is Welsh. So the stuffy accent was a necessity.

Boring, short and over all meaningless. Some people are bound to find the lone gimmick interesting but that is all. When making a game make sure that it does not rely on a single thing to make it enjoyable unless that is the story. This game is uninteresting at best.

GroZZleR responds:

Too much story and not enough gameplay is exactly what's wrong with the industry today.