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Reviews for "Mad Princess"

Is an awesome game but I want to be able to do more then just stand there and watch failure the traps are hinged in such a way that as soon as things are going downhill you can't do anything about it.

Kinda boring.

I was really turned off in the beginning because as I was taking my time, carefully considering the instructions given, suddenly, to my surprise, a bunch of enemies show up. That is an example of extremely poor planing. In these types of games, you should only release the enemies after one finishes reading through the instructions.

game was to hard

serious design flaws, game because less about traps and more about placing bombs thanks to auto-breaking traps and rarely enough money to set enough of them up. very frustrating when you place a bomb too close to a trap and it just breaks giving you nothing. it had promise but seriously fell flat.

Aw. The idea sounds a great nod to Deception and such games. As it is, with such small working space, a top down tower-defense m (in a giant castle) ight have been more what I expected.
I agree with the below poster Elani. I wanted to expand on the traps, to have some say in what maps I pick, I mean its the Princess' castle. Its a puzzle game without any of the benefit of it being the player's puzzle castle.
I didn't like the traps, they were not clever or gory enough to benefit our crazy princess. I got bored quick.