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Reviews for "Mad Princess"

Wow.. The graphics are really well done :3
The gameplay is a bit repetitive but still very fun, exact the last level (Level 20) ..
It took me over half an hour to beat it, either I suck so hard or you really need to be lucky, because I got it beaten last secound..
Anyway, nice story, great gameplay, but this ain't towerdefense D:
4.5 Star Rating because I raged hard .. x:

Great game, but Averrath is right.

While you have an original idea that was executed well; it could have been better elaborated upon. Of course, you had a deadline to meet, so I won't be so harsh.

Graphics: You did an excellent job on replicating the Super NES look. I think RedHarvest was right to say that the main character looked like a deranged Princess Peach. However, the spiked ball trap wasn't drawn as well as the rest of the sprites. Did I mention that the blood was a nice touch?
Audio: There wasn't much in terms of audio, but it fit the setting quite well. On the other hand, the music tends to get repetitive.
Gameplay: I usually dislike these defense games considering how over saturated the genre is, but the fresh concept separated it from similar games. While the game had enough to keep it from getting stale; the puzzle aspect was a double-edged sword. It doesn't allow for any alternate solutions, which is a bummer. On the other hand, it does provide a legit challenge without being too frustrating and obnoxious. Plus, Rhoneoceros is right to bring up the click detection issue, which is also annoying.

The Good:
-Addicting
-Nice graphics
-Fitting sound
-Interesting idea...

The Bad:
-...but similar to FFMC: My Life as Darklord.
-The puzzle elements are uneven.
-Could use some more variety/elaboration, but that's what sequels are for.

Overall: Here's a nine from me. (4.5/5)

A very good game its lots of fun

Good idea, a princess killing heroes

Any resemblance with princess peach is coincidental

Really cool game but what's the point of repairing a trap when you can fix it for the same price? its not like you get more health for repairing, and by placing a new trap you it has the same amount of health, so you can have 2 traps until that first one breaks. anyway its still a good game but repairing has no point, maybe you can make it be able to select a new object and repair it for a lesser price then what it costs to buy that trap in the first place

AdventureIslands responds:

Repairing was last minute tack on and only useful in Final Boss. I'll make it more useful in sequel.