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Reviews for "Knight Run 2"

I like how different enemy combos give different tactical choices. Unfortunately, all my guy can do is swing his sword, and that's only if he's standing still. And I get the blocking mechanic, but it doesn't really help if you're already under attack. This same game would be playable much longer with a jump attack and only a few more upgrades (maybe a spell to take care of those wizards). And make the level cap higher if you're going by these little increments.

Stealth2800 responds:

There actually isn't a level cap, it's a linear EXP system also, so it doesn't get ridiculously hard to level too fast. I'm working on implementing some attacks, and one of them is, in fact, a jump attack. I'm also planning to add a skill that'll clear the screen of enemies and another skill that clears enemies around you by knocking them back or something.

So, the game is pretty boring, run, kill, and level (which only has three skills, which i was disappointed with). During the first few mins i thought you would get to learn skills other then health, speed, and jump boost. The controls work for a side scrolling beat 'em up. another thing is the attack. Why couldn't you do a dash attack or jump attack? If it was your intention not to include them, that's fine. I'm just a huge castle crashes player, so i was kinda confused xP I would give this game a chance if you're just looking for something to do on a boring Christmas eve, or if you're trying to find something new to play. :)

Stealth2800 responds:

I'm working on adding some different attacks at the moment, including a jump attack. I do have some ideas for dashing + a dash attack though. ;)

i didnt really care for this game. first of all leveling up does nothing. u should make an upgrade system or something once u level up. also you cant attack or block while moving so when you try to get up to an archer or a mage and theyre shooting you theres nothing u can do about it. i did like the idea just give it a little more work.

Stealth2800 responds:

Well that's why you can move up and down, to get out of the way of projectiles. ;)
And there are skills (although limited) which give you perks when you put skill points on them.

why not make up arrow jump ?

Stealth2800 responds:

The up arrow key makes the character move up already....

Ugh,not well executed at all, there's no variety to the combat at all, you're just jamming on the x button until they fall over, which is boring. The graphics, while polished, aren't interesting to look at, with the same green field repeated over and over add nausea. But by far the biggest problem is the block, which unless I'm doing something horribly wrong, doesn't work at all.

Stealth2800 responds:

Thanks for telling me exactly why you don't like, that helps for me to improve on those aspects of the game.

I'm actually currently working on adding different "biomes" I guess you could call them to the game, so the background isn't the same the entire time, along with some combat skills+different attacks.

Blocking only works if you're facing the source of the attack. It is guaranteed to half the knockback and damage you take and has (currently) about a 1/5 chance to nullify all damage and knockback. I'll increase the chance of that happening in the next version as well.

I can guarantee you I won't leave this game to work on another game until this one is polished off nearly completely.