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Reviews for "Zombogrinder 2"

Sooo, who's bright idea was to make BOTH fuel tanks and repair kits red, so you can't tell them apart?

Heyo, I enjoyed it alot, fragging zombies^^ I especially liked how the picture of the car changed when you buy the upgrades. I suggest different cars, like in Earn to Die, there you have 3, a kinda sportscar, a hummer and a school bus. Would also be fun to drive a truck where you can blow the horn or have a bigger grill to catch more zombies. Or some flamethrower at the sides or on the front. Or acid bombs^^..grenade launchers? The only thing I had problems with was throwing the Molotovs. Sometimes the spacebar did not react (but the button is ok as you can see) and I found it rather difficult to actually hit the oncoming meat wave because the Molotovs where still in the air. It would be better if they still hit the wave when you press the spacebar as you see the first zombies of the wave. Also when I drift with the car the Molotovs should fly vertically in that direction, that would be fun! :D And I wanna drive faster faster FASTERRR!! So zombies turn into mashed-potatoes-like-goo, yeah

Mmmh..maybe next time (if there will be a sequel..please?) you should add the chopper as last vehicle, bombing and shooting at them from above^^

Thanks for these fine hours of entertainment!:D

Emelman responds:

Thanks for your review dude=)

Ended too soon... :) I enjoyed it quite well, although it did seem to lag - or maybe just the car should be faster, as mentioned already. That's my main issue with the game, it isn't very smooth, and my computer is powerful enough.
I had trouble aiming the Molotov cocktails but I suppose that's me. It also take me a bit of time to understand where the car's hit points are shown and that the red bonuses aren't gas tanks but repairs. And no mute button outside the game itself! tsk-tsk-tsk!
Still, in all in, not bad at all :) Several issues but nothing terrible.

so fun grinding the crawlers on the walls meh its a ok game

It's a fun romp albeit short. The game provides upgrades to keep the experience fresh the entire way through, but each upgrade does not provide individual sources of the feeling of progression that is ever so important in upgrade based games. \

On a side note, it seems like every major flash game from 2010-2014 was focused around an upgrade system.