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Reviews for "Sift Heads Assault 3"

OK lets get serious for a moment, this game is awesome to play...for ten minutes and then the lack of objective really starts to get to you.
The graphics are really good both on and off the menu, great effort guys, but with only two maps and the limited enemy types combined with the predictable enemy placement the game soon loses its flavor.
On the upside though, to all the upgrade jockeys this is definitely your game, a really nice range of equipment is offered to you if your willing to play for the money to pay the high prices.
their are minor glitches here and there but nothing major, eg the thermal goggles often dont pickup an enemy.
3.5, give me another level and ill make it 4

Sift Heads just isn't the sdame as it used to be. I actually miss action-packed carefully designed sniper missions. From an elegant HEADS SIFTING GAME, you've transformed the series into some sorts of a dull boring shooter. I'd really recommend you to stick to the sift heads 1/2 style of gameplay. Overall, the game is enjoyable, but the controls feel a bit clunky, i'm unable to cover myself and overall, the experience is repetitive.

I support hawk18727, sif heads wass a really good game of sniping killing with challenges , but now...it changed everything... Still is a good game :)

I like this game, I am a big fan of the first one and I enjoyed this too, but there are some glitches that make the second chapter and this third one a little bit annoying:
- often my character teleports himself on the top of the covering place (moving and fixed, but more often with the moving ones) and get easily shot.
- heat goggles often do not show the heat of an enemy or a group of enemies. Zombie cops? Maybe not...
- sometimes hand granades change direction or simply vanish without exploding. Misfire? Maybe...
- minor glitch: sometimes an enemy start running without moving, until he dies (killed, not fatigued). It's a minor problem because he's the one who get shot, not me! :)

The proximity killings issue: it's a little bit annoying to stop doin' mess in the street to get rid of that runnin' asshole that tries to hug me from behind. I think it's a good idea but it's not shotable! Or I am the one who's too slow to hit him, am I? I tried so many times to kill that bastard before he catches me but I never managed to avoid him. It is soooo frustrating. I suggest you to give players more ways to kill him: if I am fast enough I deserve that! :)

I use different mail addresses for facebook and newgrounds, why? I don't know... I like it this way. It's impossible for me to see Kiro in action: I suggest you to give the chance to unlock him fast with FB or with in-game achievements.

With all the glitches fixed my rating goes up to 4, but maybe it becomes easier to play, so I suggest you to add more enemy types or simply change their behaviours, from time to time... It would be a 5.

It would also be amazing to advance from a street to another, or from block to block. Why? Missions! Rescue someone, pick up items, heist banks, destroy buildings... Bring on the assault in the whole city!

I hope it helps you, by the way I like a lot the new scenarios.

I've been a fan of Sift Heads since the first one came out and I've got to say it's not like the old Sift Head I remember. Overall it is an entertaining game but, has some problems you should look at Pop.