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Reviews for "The Hut in Ayre Forest"

Interesting story, but a bit overly simple. Very beautifully animated.

Hmmm... I jumped when following the bloop and he leapt off the screen... very odd. The game (as far as I got, which wasn't far) is pretty and quite fun. I'd definitely love to see you guys update it with the bugs fixed in the future.

My advice to you: if you don't like a review that somebody gives you (regardless of how poorly written it is), just don't respond to it. This is a media outlet where peoples' works are judged by the public. If you can't handle criticism, you shouldn't be here.

Several things bugged me. The lack of impact animation/sound (a one-frame reaction would have worked), the yellow text in the middle of the screen that did not sync with the atmosphere, and the "mission" to go get the seed to give to the bird to get the egg to give to Baba Yaga to get the-.... yeah. I would have cut out the bird altogether and just had the wolf guard something She wanted instead. It would have given you more time. And an antidote? Was the sister poisoned?

SPOILER ALERT

The strongest part of this game, by far, was the atmosphere. The music and background paintings together provided a sense of immersion that made me smile, and I really appreciate the motif of holding on to childhood. The bit where you have to leave the cave and grow up to deal with a grown-up issue... that was a 5/5 idea right there. And I liked that he was able to return the hat. It seemed symbolic of children oftentimes having to deal with serious responsibility, but not necessarily experiencing that fundamental disconnect between childhood and adulthood as a result of it.

I enjoyed it. It was very sweet, and we get enough sardonic negativism here anyways.

Good work, guys.

4/5 (time constraint earns the last .5)

P.S. People, they -did- give a hint about what to do with the cave. "Some things a child cannot do" or something along those lines, and then there's a large man's hat on a rack in the middle of the woods... It was the friggin' money-shot of the entire game. I wouldn't change it.

Troisnyx responds:

In addressing your first part of the comment: there's a respond button precisely for this reason. We use it. Simple. There's nothing going to stop us from finally justifying ourselves after quite a ton of reviews, a third of them useless.

On the note of that review, thanks for pointing out what you pointed -- especially the things that bugged you. I'll readily admit, there were some things that we couldn't think through during the time, especially with the fact that the collect-and-go mechanic was reduced drastically from three seeds to one seed. Still, we're glad that you enjoyed the story -- we really are. ^_^

Haha, didn't know the game would be that short, but it was a cute and almost well executed game. I'm not going to dwelve over the combat due to the short story, but here is a glitch I did run into: The wolf's cave is glitchy where if I attack the wolf past the lever, it teleports me back. Other than that, maybe some weight to the character's animations so he doesn't look like he is sliding and try expanding the combat system if you decide to add on to the game. Otherwise it was a pretty decent game. :)

Lol, I didn't bother looking at the rating. I almost thought something scary would happen once she drinks the antidote. It was a cute game; I think with some hard work, it can be something even grander, something like the Hansel and Gretel game or the Alice series.
One thing though, I kept glitching. Every time he died and was resurrected, I could not move. The game wasn't responding to me pressing the arrow keys, I could only jump and swing my weapon. (Un)fortunately, I'm super stubborn and replayed the game about 2-3 times to see the ending.