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Reviews for "Goin' Mental"

great game

samulis responds:

Good to hear. :)

very good animation. very good quality. not many levels yes, but the ones there were good. more levels would be neat.

samulis responds:

Glad you like it. We'd add more levels, but they would be so difficult you'd need to be a god (and/or Chuck Norris) to complete them.

Definitely seeing a lot of Binding of Isaac and a bit of Minecraft references. Intentional?

Let's do a step-by-step analysis, shall we?

Round 1: I like the momentum factor of the ball, gives you a bit more of a challenge. i think the only problem here is the heads, which spawn just one too many.

Round 2: Guiding "Isaac" into the slug is no easy task, and the heads provide just that much more of a challenge.

Round 3: Occasionally, the creeperbomb won't detonate when you need it to. On the whole, however, probably one of the easier rounds.

Regardless, the game looks really good, a couple of tweaks here and there and you'll be good to go!

samulis responds:

For round 2, you only have to make him hit the trail of the slug, no the slug himself.
Round 3, you really just need to make the worm hit the bomb.

i really liked the concept!! i would like to see more stages

samulis responds:

Maybe in the future. The game was designed to be short because it was started as a Game Jam project.

I thought the game was great overall, dont know why people complain abput the difficulty on the last stage. Great job anyhow, keep it up!

samulis responds:

Glad you like it. :)