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Reviews for "Wasted Colony"

Praise: Good concept, Good menu design, solid interface, Good art, and it's fun, too. The essentials are all good.

Problems:
1) Increase in difficulty is a bit random. I have been on day 22 and 4 people and a turret were enough to defend the safehouse, and I have been on day 8 and even with 8 people defending the safehouse, 5 of which were armed, the danger still said "100%". I was overrun and I have no idea what I could have done to avoid it.

2) Electricity isn't being used correctly. If I build a turret it required the electricity to build it, but doesn't add it to the used electricity until AFTER the turret is destroyed in an attack. So I end up with electricity used that I can never get back. I've seen this happen somewhat with rooms, too. I'll have destroyed all my rooms and I still have 15 electricity in use.

3) I have to build all the rooms in the order they are on the menu. Honestly, I don't want to build a factory first every time, and an entertainment room is much less important to me than a kitchen. I might want to build a kitchen first because I have a politician and he's recruited 5 people and they're hard to feed. Food is more important than traps, and I should be able to build rooms in any order as long as one isn't necessary for the other, like a factory for a generator room, for example. (As a side note, I'd change factory to workshop. The name fits better, unless you really are making these items from metal ingots.)

I would seriously be in love with this game if it wasn't for one problem: Whenever I get into the game a little, the danger will be at 0% I will send some people on a mission or go out and scout and they will come back dead. This is very aggravating. Yet for having an excellent concept and having it set up so well I will leave you with a 2.5.
ITT: Says 0% Danger, people come back dead, effects whole outcome of game because of one measly flaw.

I'm giving you a tenative 4 stars. There are some major bugs right now.

#1 Sometimes when a group comes back from a mission they are not available. This has gotten me killed a few times already and i haven't even played through this that much.

#2 This is by far the worse. Its not even really a bug. Give some way to detect in advance when the zombie horde is approaching. I have died quite a few times from danger going from 0% to 100% and my guys are all on missions.

#3 have some way of releaving the pressure on the defenders. I've been stuck with 80% of my guys on defense and no way to lower the amount of zombies to be able to get my guys back to scavenging or building.

I do enjoy this game but please tweek it some more. Its frustratingly hard for stupid reasons.

it'sa nice game, a sequel will beawesome, but it is really hard, your survivors die way too fast and easy, the troubleswith food and happyness run low way too fast :c
anyway, as i said, i am waiting to see a sequel ^^

Good game! Once you get the hang of it it becomes even better.