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Reviews for "Gobots"

great concept but like people said way to buggy. i mean at times your main bot to attack will turn around and walk so far away and if they are attacking your main base its realy stupid of an idea of makinghim turn arounf and go that far to shoot. try fixing the game and then put it back but as of now its just realy laggy

It needs a lot of work. You'd have been better off waiting til next year. It's too buggy. Some bugs I found:
Performance degrades as time goes on. I'm sitting at about 2 seconds per movement of the sun/moon right now.
Once your gobots run out of energy, they don't need to be filled back up.
You can repair things past their maximum, giving them almost infinite amount of health.
If you are looking at the upgrade tab of one of your gobots and the next day comes, you don't get the XP added for it.
If you have three XP, and want to spend it on something like the Fire, it will deduct points, but won't give you credit for it. It should be that if you click the little plus sign, and you don't have enough points, nothing happens.
The gobots forget their orders after you've queued them up. If you tell them to cut three trees, it will cut one and then stop.
It's hard to click on the gobots, especially if you have more than one.
If you are near the end of the day cycle, and near the left edge of the screen, you cannot control them any more.
After you've killed all the zombots, you have to issue an order twice to get them to do it.
No sound effects. Maybe zombie (zombot) groaning or something? Something to spice it up and make it less mundane.
No pause button, or mute sounds button, or key press, or what have you.
Once you get set up, there is no challenge. Like, I'm sitting at day 15, and can forseeably go into the future, if I had the patience. More zombots spawn, and give you more metal or something to make more gobots. This causes you to be able to out-zerg them, and never lose. Some bosses (cliche, I know) would be nice to make it so that you don't always win once you have a barrier with infinite health set up.

I'd suggest working out these obvious issues and then maybe resubmitting it next year.

Guy-Unger responds:

Now thats a usefull comment :D You are awesome!
I'm working on fixing all of them. I'm having trouble finding out what causes the lag though.

I smell potentially, it's like an awesome single player, non-sandbox Terreria. However, there are many things you could improve on, such as clearly instructions, more features, and most importantly, a pause button. It's also annoying how slow my character is, and how I have to pay to make him faster. Also, there are many glitches and bugs, like sometimes, when I give an instruction, it doesn't respond, or when it's my Gobot is in the middle of an action, I give another instruction for it to do when it's done, but it just skips and does it right away. I like how you could give multiple commands at once, and how there's an indicator, but you should mark the order of the actions, or do the action that's closest the character even thought it's at the end of the command bar. Also, the thing I hate most about this game is that there's no save, I beat the high score already, but I had to go -_-

Lacks instructions. Starting off I didn't know what to build or what buildings synergies with what. Then after trial and error, I found out energy is an early issue and needs a windmill to power the charger. A game shouldn't need trail and error to figure out how things work. A descriptive explanation of what each building does could prevent such tedious gameplay. The concept of the game is great, however it could use some updating and tweaking.

Very nice idea! Very addicting game, but buggy as hell indeed!
Resources disapeir before the robot starts to build it so, if you decide to build something, make sure you won`t cancel it before it`s done.
With all these kind of bugs, the game becomes extremely unforgiving! Very hard to play and frustrating.
Fix these bugs and you get yourself a great little game!