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Reviews for "Castle of the Insect King"

Fun game, I enjoyed the exploration, though I do wonder what the fruits and mushrooms were for.

Also, there seems to be a bug at the beginning of the game; I could walk through the wall that had Mark's note on it.

How in the world do you get in to the castle? I can't think of how. I've talked to everyone, and stuff...Also, what are the mushrooms and fruit for? Where they meant to replenish your health?

Other than that, the game is excellent. I loked the graphics, and the story line. If there was music or sound effects I couldn't hear them because my sound isn't working. I am sure they were also excellent.
It would be nice if you could put a walkthrough in the menu. And a pause button.

fists can break boxes
the shotgun will knock you back a bit
the charater walks slower than molasses
the mushrooms reveal hidden passeges
the fruit heals health

Well, I will say it's quite interesting, but it's a bit....Too short. I like the idea behind it, however. If the game was longer, I would surely love it more.

A decent little game. I thought that the enemies, while quite easy, did wear you down after awhile. If you explored the wrong spot and it took *forever* to backtrack you also remembered how you had to kill 20 bugs. The way the weapons are set up allow for these easy enemies to still present a challenge as you don't want to always waste your ammo, and it takes forever to kill them with the shotgun. Good design there.

The levels look interesting; the biggest problem I'd agree are unintuitive controls for the menu, switching weapons and similar. Try to stick to standard practice such as:
-Use a mouse for menus. It's easy, I'm already using the mouse, it doesn't take thought
-Use numbers for weapons. Q wasn't terrible, except that it's unintuitive and people *including me* don't always ready control schemes. They get the jist of it and start going and then partway through gotta frantically figure it out.

The level design was good. You didn't *feel* forced to check everything out, you just sort of had to. I hated the spiky disks. There was one that becomes undodgeable from one of the directions, which was a bit annoying to me. The rest were put in good locations and just annoying because they worked lol.

IMO, it might make more sense to tell the player (through a note or something) "Hey try collecting some plant specimens and check 'em out!" I was collecting rocks (or so I thought), darts, and plants and expecting to use them later, only to find when I was almost done that the plants can heal you. Who knew? :p