00:00
00:00
Newgrounds Background Image Theme

glarfe just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "DN8:Pulse"

Good game overall, the only part I didnt like was that your could run into bosses and kill them in one hit, or een after you repawn in the final level, your shield would give you a free kill on the boss by running into them.

Squize responds:

Thanks. Working on a fix for the "Suicide kills" right this minute ( That sounds a bit like a developer lie doesn't it ). I hadn't even thought about using the forcefield to kill them with, so thanks for mentioning that.

This game is a nice spin off, however we need an option to turn off all that glow so we can SEE what we're trying to dodge. Kind of annoying when you kill an enemy and the explosion glow blocks out a few bullets that are going to kill you >.>

Its fun. I like being able to choose your own path now if only i had chosen the right one...

Woaw great !
A very cool soft with a smart "Grazing System" who's greatly increases the quality of play.
The weapons upgrade system is pretty well thought out, especially being able to choose between an offensive or defensive gameplay.
But there are some negatives :
_ The difficulty is too easy on most of the game, you must wait for the last 4-5 levels for a challenge.
_ The perks are pretty useless (except 2x XP and 2x GRAZE to reach faster the RANK 50)
_ The patterns of bosses are too repetitive, and the bosses themselves are too repetitive
_ The drones are... more boring than anything else : especially for grazing

Finally, there is music that I do not like but it is only my opinion, most of it sticks well to the game so why not...
Basically: good game with that opportunity!
Congratulations, I will look forward your future games!

(Pardon my english I'm French !)

Squize responds:

Thanks for the review mate, and your English is great :)

Considering how Touhou-inspired this game is, it's strange why you opted for the visual style that you went with. I think it was distracting. In Touhou, the only shiny things were bullets: nothing else was a color that would grab your attention, so you could focus completely on bullets, which is optimal for a bullet hell. But in this game, there are so many glowy things. Your ship glows, your pods glow, enemy ships glow, enemy ship pathlines glow. As if that weren't enough, bullets are initially set to glow even more. Don't get me wrong, the art style looks cool and I can see where you're going with it, but that doesn't belong in a bullet-hell game where it's absolutely essential for your players to be able to focus completely on bullets and bullets only.

Everything else is built nicely. I would have liked a bit more vertical space, and some more varied bullet patterns.

Squize responds:

Thanks for the great review.

To be honest I've never played Touhou ( Can't even remember seeing it, sure I must have though ). Visually the main influence for this was Geometry Wars, when it kicks off in that and it gets really busy it looks so beautiful.
( Obviously the sprite style from GWars has been done to death in Flash, as coders can even do that themselves, so we wanted a nice chunky pixel style to offset all the glows and the background ).

More and interesting bullet patterns would always be a good thing to add, it's a weakness of both this one and the prequel. I've tried to find the medium ground between "True" bullet hell, which is quite niche, and something that anyone can pick up and have a good go at.
Because we've got a bigger screen than the first one we can fire a lot more bullets, but I think me calling it a bullet hell is more of a convenience thing, it's easier to label it like that, it's more a bullet hell lite.