Now For A Proper Review (actually in this game's case I'm adding to a lot of proper reviews so thanks to the people before me). Played the first game and was looking forward to this one by the way.
Design:
Loved the nod to TouHou in the design and gameplay. Besides that I loved the music (catchy but not mind-numbing) and the sound effects. Reminiscent of Galaxia/Galaxian to me. Enemies didn't vary much, even bosses, but the color definitely contributes to keeping the game active and fresh.
Gameplay:
It's Bullet Hell but the Graze concept is definitely a nice touch as it adds a very subtle risk/reward setup (graze for bonus lives but added risk of dying). I also like the two tiers concept i.e. lower tier for defensive/newer players and the higher one for offensive/expert players. The perks concept seemed limited but early on it gets xp/graze fast then switches over to better defense and offense (hint use first three then next three once dying isn't so much of an issue). And who doesn't love homing missiles in a schmup?
Overall 4.5/5 (having played up to final 3 levels in low tier)
ProTips (2nd one I've done first being for Pirateers. I'll keep it up unless ppl tell me they don't like it. But really who doesn't like free tips?)
1. Said it before but I'll repeat. If you're noob/seminoob to scmups and/or bullet hell games go low tier on your upgrades so you get pods for added off/def and shields for def. Won't get challenges/xp as fast but you'll live longer.
2. For pro's (like me somewhat I went low tier for 1st playthru I know) go high tier for all the attack power and a little defense (as far as I know which is up to double shot with 2 spread upgrades).
3. Remember your hitbox (i.e. it gets hit you die): it's small trust me. So just moving slightly in any direction will let you avoid hits, especially with shield/pods, while still grazing enemies. Bosses same way.
Again great schmup and has some replay value. Keep up the good work.