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Reviews for "13 Days After"

what a stoopid aim-system with that rotating red point....

thats not logical and turns fun into frustration :(

i bought steady hands, now i can not aim anymore. bad game.

Drift is way too much, maybe if he had never held a gun before but other than that no-one would have drift like that with a handgun, other than that it's a good game, that 1 mechanic just spoils it.

Tried the first level (On hard, mind you, so that might have something to do with it).

I see what you were going for with the rotating dot. You wanted to incorporate weapon drift to make the game more interesting and realistic. And true, if I was holding a M1911 for the duration of a wave, picking off zombies with head shots, my aim towards the end would start looking like that little red dot drifting around the reticle.

Unfortunately, the drift is terrible, making it very difficult to aim, which really takes away from the experience. Don't get me wrong, if I'm being assaulted by waves zombies, scoring repeated head shots with a pistol isn't going to be a piece of cake and even a good marksman is likely to miss under such pressure. I just think the muzzle drift might be exaggerated a bit excessively.

It seems others have the same concern.

Not nearly as bad as some make it out to be. Unnecessarily difficult with the weird moving dot thing and way to many enemies early on means I'm not going to waste a lot of time trying to go deeper.