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Reviews for "Traitor"

Needs a little more challenge.

This game was very good overall! The RPG style elements sucked me in from beginning to end. The gameplay was fun, the visual style was great to look at the entire time.. All in all I can only make one complaint: About half-way through the game, after that rough patch of earning your first much needed upgrades, but just a little before the final and most important battles, I noticed that there wasn't much challenge to be seen. Your ship was highly-powered up at that point, and there wasn't much in the way of resistance during most of the missions, compared to what you had to work with. I found I was challenging myself on some missions, doing things like forcing myself to survive without once using the blaster. Although self-challenge is fun, I'll admit I would of liked it better if the game had more challenge in its own difficulty on certain missions of the game.

Great game. I loved the adventure and upgrading system. It takes a little bit to start getting some money. The shields are definitely the most useful upgrade to start out.

loved it! story was incredible! A little monotonous but overall the feeling of progressing was awesome. One thing. Last level, major cheat, you can fly above the little ship that looks like you, and then just hang out there until your health recharges. You should keep an eye out for things like that next game? (plz make another!)

Excellent, involved plot in comparison to the multitude of mindless vertical/side-scroller shooters. The medal system and upgrades provided a good incentive to do the repeatable missions (some games lack this). However, as several folks have mentioned, it could use just a touch-up on the graphics. Definitely felt the pangs of nostalgia playing this game. Based on all this, 4 stars.

I think the opening needs work. The player's character should have checked the holds of those cargo ships to see what they were really carrying - that seems like common sense, especially if the options are to blow them up or to disobey an order. And then the part after that (and therefore the entire premise of the game) doesn't make any sense if the player chooses to destroy all the cargo ships as ordered, which I did, lacking any evidence to back up their claim of medical supplies (lying is even easier than is turning to piracy). There are some signs that they could have been telling the truth once you get to Occator Prime, but that's much too late, especially if one works from left to right on the map. The player is also eventually exposed to a lot of evidence of the Hegemony's evilness, though its side of the story isn't really represented at all.

Anyway, the game is pretty good, though not exactly innovative. I do appreciate the quality writing/dialogue. The game seemed to become laggy and less responsive more quickly than usual, but it's hard to tell if that's just my computer or not. Now I'm getting towards the end and it's getting more repetitive (though I haven't even discovered mining yet), so I think I'll finish later, but certainly not a bad game.