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Reviews for "Cellar Door"

This game is a mess. The navigation makes it nearly impossible to get around the place and not get lost. It took me three restarts alone to figure out that once you leave the starting point, you have to click left in order to get back, as opposed to simply turn around, which would be the most logical way (originally, I didn't even notice that you could click left at this point). The navigation is not even consistent with itself, sometimes, there are three different perspectives from one point to get by turning around, other times, there are only two. In other cases, you have to go three clicks in one direction, but then only two clicks in the opposite direction to reach the original position. Also, when you leave the starting point and turn around, you would think that you have to click right in order to reach the starting point again, seeing as you would have to click left if you didn't turn around, but no âEU" once again the navigation is completely arbitrary and illogical. Maybe if that stupid timer weren't there, I would be motivated to finish the game, but if the point of the game is to understand the completely random and incomprehensible navigation in a certain amount of time, I really have no inclination to accept the challenge. 2 stars for good graphics and atmosphere.

The wake up screen freaked the shit outta me i shit bricks, this game must be awesome but i couldnt play it due to over exaggerated horror :/

This game could have been really good. The setting is promising, both the looks and the sounds are fine and quite creepy. With a good quest and better controls it could have been awesome! But unfortunately it's just a massive pixel hunt in a creepy setting! And a timed pixel hunt, to make things worse!
What kind of a stupid quest is this: "Find 10 tiny marbles hidden in a big old house, at night, for a random little girl, in 9 minutes! Good luck in your very serious and interesting adventure!"
1) You might as well ask the player to find 10 needles hidden in a haystack in 9 minutes it would be just as much fun and as fair (for the (un)fairness I mean finding lots of hard to find stuff in a short time)!
2) Were you so much out of ides you couldn't come out with at least some half assed story with puzzles, items and such, instead just a marble hunt?

As I mentioned before, I consider the timer a really bad idea. Do you think it's possible to find all 10 marbles in time at the first try? If not do you really expect the player to try again and again from the beginning lots of times until he finally succeeds? Well, maybe there are a few mazochist like that but I don't think they are many. I for one hate to lose progress and start everything over.

One more thing I disliked is the controls. The problem with them is that instead of a "go back" arrow you have "turn around". One problem with this is that if you want to go back one room and face the same direction you are faceing now, you need 3 steps instead of just one. The other problem is that you get easyly disoriented becouse you get a completely different view when you are going back. Also if you want to (and of course you need to) check every corner, you have to turn around and back in every room. One room is essentially two rooms this way so you might as well could have just placed more rooms around and used a classical, not disorienting control scheme!
(And no, it's not more realistic with this "turn around" way, becouse in reality turning is a continuus process and it can't occur that you don't recognize the same room when you look a different part of it!)

ProgressivegamesDLE responds:

Hi, Istentelen.

Thanks for your interest! We're certainly not in doubt as to what you thought of the game.

Have you read any of the previous comments? As we've responded to several before, this game was made as a kind of beta test for some of the elements that we're using in the larger games that we have in production. So we appreciate all the feedback that we get.

We're aware that the navigation needs improvement, and that people would like more things to find and puzzles and so on - you'll find elements like these implemented in our coming projects. As for the timer, yes, seriously, lots of people have played the game over and over again in an effort to find all 10 marbles and hear more about the little ghost girl's secret. So it's not a complete fail. ;)

On this project, though, our focus was mainly the photo-realistic visual style, the sound and the atmosphere, to see how people will respond to that kind of creepy setting - since it's the kind of atmosphere we plan to build on and allow to grow into a whole Progressive Games universe.

So we're pleased to see that you liked the setting, and we certainly appreciate your thoughts and ideas concerning navigation and gameplay.

We hope you'll keep an eye out for our coming projects...!

game is so messy

not to die stupid .... someone briefs me what's the deal with those marbles?

ProgressivegamesDLE responds:

Hey - there's a story about the marbles at the beginning of the game, when you click on the little ghost girl... ;)