Well look, this year's just starting and this is already one of the most boring ones ever. Why take 3 seconds to do ANYTHING?!
Well look, this year's just starting and this is already one of the most boring ones ever. Why take 3 seconds to do ANYTHING?!
I played for a while. But when I came back later my saved game had disappeared. So points off for that. The time delay whenever you moved was very irritating - moving should be instantaneous. For these problems you get -2.
The user interface could be improved. For example, add hot keys for your spells. Also, why must you press space or click outside the map when you want to deactivate a spell? When you click on a second spell with one activated it should switch to the second; when you move, the spell should automatically be cancelled. You could give a 'name' to each class of enemy (big orc, or whatever), rather than just stats. When you have a spell activated and you mouse-over an enemy the stats should still appear. I don't know if it's a bug or intentional, but when you have multiple copies of the same spell in your list, using one copy makes them all go into cool-down mode. In the inventory screen, having to click "remove" on equipped items rather than simply replacing them by drag-and-drop is unnecessary work for the gamer.
I'm looking forwards to RogueDungeons v2!
Slow, but i like
Why'd you rip off Dungeons of Dredmor? Th gameplay is somewhat similar, the writing is identical, and the Lich...well, looks like a more relistic version of Dredmor @_@
how a game called RogueDungeons doesnt have the rogue class?.the game itself needed some improvements you should make