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Reviews for "RogueDungeons"

The functionality is a little clunky and all of the characters sprites are lifted directly from Elona, as is much of the hack/slash premise. I think that this could be a lot better with some original art (or at least pay homage to your inspiration) and some refinement on the way we interact with the game. Maybe there are a group of testers/beta players that you could get to help you work through a sequel?

Had potential, but damn. The lag time between telling your character to move and him actually doing it is what takes up about 90% of the playing time. Add that to the fact that the dungeons are way too big and way too empty, and that makes us lose interest fast. And I can definitely understand there being a jump in difficulty between the normal levels and the boss levels....but really? at most you see like three people at a time in the normal levels, and that's rare. As soon as I started the first boss level, I was literally surrounded by dozens of enemies. That's a little too steep of a curve. And, on top of everything, I couldn't even necessarily come back to give it another chance, because it had saved my game once, but the next time I loaded it up, no saved games to be seen. If you could fix all of this, it may actually be a pretty good game, but that'll take some doing.

great gameplay but o god the sound is fuc*ing horrid @.@ thank god for mute @.@

Mana Regen Bonus is not working.

Game is pretty entertaining. It could use a few more musical tracks to break up the monotony. One of my biggest gripes with the game is that some equips don't do what their stats say they do. An example: right now I have boots that say they add 25 defense, 2 armor, 4 willpower and 2 agility however when equipped they do not add any willpower or agility to my stats and the boots I am currently wearing that are 24 defense, 2 armor, 1 agility end up being better.