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Reviews for "MAGNETkid"

Well... it is an interesting take on the platform game. From what I was able to tell you made good use of puzzles, however the game does have a few glaring problems that really detract from it.

1. The game runs slow. Yes, I am testing this on an older computer. However, the graphics in the game are nothing spectacular so the game speed shouldn't be as bad as it is. I rather get the feeling there is something up with how it is programmed causing it to be inefficient. The game is still playable with this, but it is something to look into.

2. Exit issues. On several levels in the robot plant (most notably level 7) if you hit the exit 'wrong' your player disappears without exiting the level and you have to restart. In the first level of Neo City this problem is even worse and I was not able to get the exit to work. Essentially making the rest of the game unplayable.

3. Although the game seems to have some sort of story, from what I was able to tell from the two areas I was able to enter the story did not seem to be overly well developed. Granted this may be more developed as the game goes on, but again I wasn't able to play further.

I think that this could be a very fun game, I really liked the way the puzzles were presented. Mainly if you fix the problem with the exits it would be well worth playing. But to that end, however, I was not able to play through the game and can only give it 2/5 and 2.5/5 respectively. I do hope a fix for the exits is uploaded soon.

Keep up the good work.

Not that great, i played about 6 or 7 levels in and got bored with it. Looks really cool though and i like the idea.

This is some of the most horrendous gameplay I've endured in a while. Especially in the later levels, you rely on millisecond-timing, incredibly close calls, twitchy moments, and confusing graphics in a way that is neither reasonably challenging nor enjoyable. In addition, the difficulty curve is unsteady, starting out with some levels of acceptable difficulty and suddenly jumping to hard and then to insane.

The story was barebones. It was ok that you went with single page introductions at the beginning of each chapter, but the content of the story was lacking. I felt you could have improved it immensely by adding more details--instead of skipping directly to "after escaping the robot factory", perhaps define the what kind of robots the factory produces, what the robot was produced to do, etc. This would especially be helpful for the last introduction, when out of nowhere you introduce aliens into the mix. The conclusion, although I won't go into detail, is poor and anticlimactic.

The controls aren't ideal. I've never enjoyed using buttons besides the arrows keys and space to play a platforming game, and since you had no way to change the controls it took a while for me to adjust to the controls. Jump should have been either up arrow or space, and change polarity should have been z.

On the other hand, the graphics were pleasantly pixelated, the music was fitting, and I found no glitches.

Hard!?

really nice.. if it wasn't so tiny.

i tried zooming in on my browser but you enabled that really annoying some flash developers do for some unknowable reason that makes it so when you zoom in with your browser, the game just shrinks relative to the browser to stay the same size.

plenty of games let you zoom that way and some just want to battle with the user for some reason.

the game seems like it might be a 5. but your attitude towards users is a 0

do you know how to average two numbers? i do.

check it out: