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Reviews for "MAGNETkid"

Well... it is an interesting take on the platform game. From what I was able to tell you made good use of puzzles, however the game does have a few glaring problems that really detract from it.

1. The game runs slow. Yes, I am testing this on an older computer. However, the graphics in the game are nothing spectacular so the game speed shouldn't be as bad as it is. I rather get the feeling there is something up with how it is programmed causing it to be inefficient. The game is still playable with this, but it is something to look into.

2. Exit issues. On several levels in the robot plant (most notably level 7) if you hit the exit 'wrong' your player disappears without exiting the level and you have to restart. In the first level of Neo City this problem is even worse and I was not able to get the exit to work. Essentially making the rest of the game unplayable.

3. Although the game seems to have some sort of story, from what I was able to tell from the two areas I was able to enter the story did not seem to be overly well developed. Granted this may be more developed as the game goes on, but again I wasn't able to play further.

I think that this could be a very fun game, I really liked the way the puzzles were presented. Mainly if you fix the problem with the exits it would be well worth playing. But to that end, however, I was not able to play through the game and can only give it 2/5 and 2.5/5 respectively. I do hope a fix for the exits is uploaded soon.

Keep up the good work.

Ninja Gaiden called, they want their difficulty back. Pros: Nice style, nifty gameplay mechanic, good music, clever level design, addicting, overall well made game. Cons: At some points it was difficult to tell if something was in the foreground or background; jump and switch polarity buttons being right next to each other breeds some confusion confusion and killed me more than a couple times; and did I mention that this was probably the HARDEST FUCKING GAME I'VE EVER PLAYED? Seriously, this was more frustrating than playing mario with a broken jump button. However, with that said, it is still a very good game, especially being your first platformer.

I've seen the concept explored before, but this is the first time I've seen it done so well. I do have some suggestions though. First, the transitions between levels and when you restart is kinda annoying with it flashing on the screen the way it is now. Either tone down the effect or just have it display in the upper corner. Better yet, when you restart after dying, just have it be an instant restart. Another thing is that I found that it got a little bit too difficult too fast. Overall, great effort (especially with this being your first platform game).

Fun, creative, gives me invader zim feel

nice game its actually rly good, keep up the good work ^.^