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Reviews for "Trigger Knight"

Very good game

This game is very good and I really would like to keep playing this.Very good.I give this game a 10/10 because it is that awesome to play.

Adrenaline rush

Great and challenging game, easy to get started and hard to get bored of. Every run is an adrenaline rush, forcing you to keep track of items, future encounters, lifespan and health all at the same time, sometimes in the midst of battle. Everything breathes speed and adrenaline.

GAME MECHANICS
I love the single-button idea and think it works very well. Although it requires a lot of planning and timing to come far in the game (for example, past the dragons), it is really easy to play.

List
The list of coming battles and encounters is great and show only just enough to give a picture of what is going to happen and keeps you focused on what is coming next. If it would´ve been longer, it would've slowed the pace of the game.

Fighting
The fighting is simple, but still adds a lot to the game. If you were to choose attacks or press buttons to slash, it would have disrupted the flow. The possibility of striking twice and making critical hits adds spice.

ITEMS
In contradiction to some other people that have aired their opinion, I do not think it is a problem that you cannot use items outside battle, nor carry more than one. It makes the game more challenging. The items make for a good balance and makes every decision important for survival.

ENEMIES
The three "common" enemies are, as much else in this game, typical RPG trademarks. Although their attack pattern doesn't vary, they're still different enough to not make it boring to fight them.

Dragons is as hard and as rare as they should be. As a dragon does about 1000 damage per hit and have at least 10000 health, you'll have to have maximum upgrade in both blade and armor and be at full health to match it in fair combat and even then, it might not suffice. Therefore, I dare say, the Divine Edge is the only way to defeat it (unless, of course, you´re incredibly lucky with the criticals). I want to point out that this makes a game-mechanically working "sword of evil's bane" that is not only a plot-based power.

ENCOUNTERS
The encounters fill all necessary needs you have, not more, not less. All encounters are necessary in their own way: Battles to gain gold, Bladesmiths and Armorsmiths to keep up fighting value, Soulshrines to keep up lifespan and the various item shops to survive throughout the game.
In total, one of the best games I've played for a long time. Well done! 10/10

A LONGER GAME...
I'd love to see a longer version of this game, however, there are some things that I'd want to point out if that'll be the case.

KEEP:
The Style (Music, artwork, simplicity)
The Pace (Don't slow down gameplay on me!)
The Hard-To-Slay Dragons (Because they put up a real threat)

ADD:
Items (A longer game needs a more varied collection of items or a varied collection for different "runs")
Stages (Different stages with different design)

I had a few problems...

First of all I'd like to point out that I LOVED it. But the problems are: I didn't like that you had to buy the soulshrine thing every once in a while or else you died, because this could really interfere with the game at times. I didn't like that you could only have one item, I mean, if you could have two, that would make a hell of a difference. Other than that I simply can't stop playing it...

addicting...

must...stop...playing...

not bad not bad

at all