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Reviews for "Zipzip: Secret Dimension."

I had emotional experiences playing this game.

Amazing, better than I expected.

ttrkaya responds:

Such responses as yours make all my trouble worthhile :)

A Very Fascinating Game, Well Done!

I applaud you, my good sir, for making a very unique game. This one has been one of the more interesting games I've seen; very artistic, very calming, and very intellectual. The way that the terrain required the manipulation, combining both 2D and 3D successfully in a game, the musical choice... Bravo, my good sir, bravo.

I will say that there are a few things that are off, but for this game, I believe that the graphics are just as they should be! It's a game about simplicity, so the graphics should match the meaning of the game. And with it being "the price of being special," the 3D is where it needs to be as well: nothing really special, just the change from basic 2D to 3D. This is how the game needs to look in order to convey the message.

The problem that people would probably seem to have would be manipulating the 3D shapes around, but that's strictly user-based problems. For what I could tell, the pieces flowed smoothly and were easy to maneuver, once you wrapped your head around the concept of it. It's not one that's too different, where it can be seen in many games on consoles and hand-helds. And the rolling physics were correct as well. People complain that they can't move in the air, and end up just pinwheeling along until they hit a solid surface. But it's not like we can ACTUALLY do any of the things like turning or changing course in the air like there are in most games, and I congratulate you on getting it right.

There are a few things that I find a bit odd, but it's nothing major. In the scene were you are in the box riding down on a cart, I get wedged into the 3D shape, but I somehow managed to get off scot-free, after my computer recovered from the incident. I think it would be more appropriate if in some of the levels, if you get crushed by the 3D, you should be rather squished.

Other than that, I can't offer anything but praise for a job well-done.

-straightjaketman

ttrkaya responds:

Thank you for your very kind words :)

You share my thoughts about the graphics :)

You also share my thoughts about the 3D manipulation... unfortunately :D I thought they were easy to control too, and I cannot improve the 3D manipulation more, keeping the simplicity of controls. I might have added an additional button for an additional axis (namely z) to rotate around, but it would ruin the simplicity in user interface and stuff... But I don't know... Too many people complain about 3D controls, and in situations like these, I try not to blame players, but myself.

You are absolutely right about "squishing", but it was too hard to implement, since I used a 2D physics engine and a 3D physics manipulation tool :) I had to cheat a lot!

Thank you once again :)

very good

well done very fun

ttrkaya responds:

Thank you sir :)

Fun

If they had a plat former like this i bet it would be fun

Good Game

As soon as i figured i can change the 2d shape into a 3d shape i loved the game already, Not much games have that but i really loved the story the most.

ttrkaya responds:

Thank you very much.

Story and an experimental game mechanic is always important to me. So I tried to do my best.