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Reviews for "Captain Zaron"

Great! But it reminds me...

...of why games like king's quest really pissed me off and I could never finish - in-game help only helps so much and then you're on your own. Right now, I'm trying to do something, but I can't find the something that allows me to do it (Spoilers, sweetie!) and the hints refer to the step before it.

So now it's devolved into trying all combinations and going through screens where I must have missed something.

All that being said, it's incredibly difficult task to cover all possibilities within a game., so I give you 9/10 for good gameplay, ok sounds (you don't have a mute button though!)

PLem responds:

You can email me directly if you're really stuck - pete@peterlemiszki.com

DONE

Ok ok ok ok ok...... I BEAT IT!

Right, review time. First off, humor: Excellent. The game knew how to not take itself too seriously much like other adventure games of the past. Very funny and all the humor was suitably in its place.

Art: Really not that great. However, it was good enough to fit the feel of the game so it's not really a big deal. Also, the need for pristine visuals is subverted by the sheer amount of stuff to do in the game.

Fun: Oodles! It's very easy to get stuck, so thanks for putting Norman in there. Pit was also tons of help too. Two downsides that I experienced though. First, I ran around forever trying to find stuff to do not knowing Norman's house was even there.Two, those sword fights. Oooooooooh boy those sword fights. Not only did I just want to reach into the game and just snap their necks with my bare hands, I really blew a fuse when I accidentally reset the game from the death screen once per fight (Sylvin and that last one). Speaking of which that last fight.... Oh man, I'm not even going to go there. It's awesome to have sword fights... it makes you feel awesome when you win, but the difficulty curve shouldn't go from running around solving puzzles to something THAT steep. Still, everything else was the most fun I've had playing a flash game in a LOOOOOONG time.

Replayability: I've beaten it. I'm done with it. It might be fun to go back through again sometime down the road for nostalgia's sake, except for those darn sword fights.

Coding issues: I'm shocked that a game this size has none that I ran into. Go you!

All in all, I liked the sense of freedom and adventure. I loved the humor and the story was actually really engaging when it wasn't being totally ridiculous. So points for both of those. I'm actually really looking forward to the sequel.

Keep up the great work!

great game

really a good game and also pretty hard... i took off a single point for difficulty because at certain points it was just driving me nuts and also because its not entirely laptop friendly but still a really great game and cleverly put together with pretty good jokes thrown in. keep up the good work :D

it has alot of potntial

i think if you made a map and if you spiced up the grafix it would be alot better b ut overall i t]realy like the game

This game is really great for a browser flash game, and surprisingly complex. I've really been enjoying it! My only complaint is the timed sword fights, in which your opponent has an unfair advantage and the controls are a bit sticky. Zaron doesn't always react to the keys I press, and I think you're expected to react a bit too fast for what is otherwise a normal point and click adventure. Instead of fun, I found these segments tedious and frustrating. I'd rather see them removed, or revamped. Otherwise, this is a spectacular game. 4 stars, losing one for the combat.