Good but easily boring
At first it was interesting but after a few fights it gets really boring. The story is not very interesting after a few minutes and got tired of reading the dialogs.
Good but easily boring
At first it was interesting but after a few fights it gets really boring. The story is not very interesting after a few minutes and got tired of reading the dialogs.
Very good but would like more freedom
I really enjoyed the game but a few things about it bothered me. I would have liked it to be more free-form so I could wander about the town discovering and investigating on my own.
Second, the attack stat and last flake's acceleration tree seemed like a cool option, but halfway through the game I spec'd out of it and never put more points into it. I couldn't tell the difference between a character with attack of 9 and attack of 3, whereas putting those points in other places was really noticeable. For a game with a dearth of points to allocate and an attrition-based battle system, sub par choices are really painful.
However, if it were possible to grind (in a more free-form game setup for example) then the answer to sub-par choices (which may only be sub-par to me because I'm OK at moving sliders) make more sense. A player that needs to buy ranks in attack simply has to grind a bit more.
OK, but...
The game is OK, but the final boss is absurdly difficult :(
Pretty cool
Gameplay was simple but it got annoying trying to be so accurate. Sometimes my connection would make a stall and that would change the needle's movement. I think the graphics were cool, the story was really interesting and the pace was good. It was a good play, though I found myself getting a little tired of it near the end- it's quite long!
Great story, thank you for a great play!!!