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Reviews for "Concerned Joe"

PLEASE optimize!

The game's concept is great! The voice acting really adds to the game's value and adds a unique humor and motivation to continue.

Here's what doesn't motivate anyone: the game's mechanics.

The game takes up TOO much processing power for a simple flash game and to really add insult to injury, this sometimes makes timing jumps impossible, which is a key deal to have working in any platformer. This, combined with a unique timer based on movement, can really make the game not worth playing. As soon as you reach #10, the value drops big time due to the timing issue on jumping.

Would I redo this review after the programming is optimized to help make the game playable? Of course! Would I love to see this as an Xbox Live Arcade game with the optimized programming? You bet!

So your todo list:
1) Optimize Code.
2) Remake for XBox Live (it'll survive easily)
3) ...
4) Realize you haven't been moving yourself and should start running.

A Small Bug

I would have given a 9 but this one bug really got my gameplay enjoyment screwed, i run on a pretty shitty computer atm, terrible graphics card, i need to have this set on the low quality in order to play smooth, but on the low quality, i can press pressure pads, Joe bobs up and down on it and it wont work :/
Otherwise great game and the story was superb, your voice just, makes it worth while :P

bugreport

ok, im kinda pissed off now... in the last lvl it kinda happens that by dying on a redbox the screen freezes (deathanimation not starting to play, but unable to move. The thing pissing me off is actually by refreshing the game i loose ALL PROGRESS... happend 2 times now, and im kinda not willing to play it through a 3rd time just to let it freeze again, fix PLS

@randomnessse
You can download the ng flash player here:
https://www.newgrounds.com/flash/player
The game and medals work for me. Most other flash games work fine aswell.

cool move or die prequel. i appreciate johnnyutah as the probably-negajoe character and i think some of these puzzle elements (mainly the sticky blocks and the gray no-heal tiles) would be neat to see in some maps in the base game