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Reviews for "Epic War 5"

*sigh*

I don't think I've ever put out a review for the Total War series before, and I think it's because I don't want to be the awkward truth guy. The game has been dressed up as much as any I can see- the units are wonderfully designed, the sound effects and music are exactly what they need to be, the story, item, and market functions work adequately, and the backgrounds have been done with fantastic detail. The problem is that it just all detracts from the main problem which I KNOW I'm going to get flak for, but needs to be said.

As an actual, functional, conceptual game? Epic War is just... not... good.

You want to beat any level? Play the knight, charge forward, spam heal spells.
You want a more in-depth strategy? Wait for your heavy melee units to get to the front, send 'em forward, then have everyone charge everyone at once, spamming heal spells on your knight. Don't even bother doing anything with your ranged characters, because they're completely autonomous- they immediately stop and attack the very second the foremost enemy enters their ranged, so not only can they not attack anyone in the back of the enemy's troops, they can never be in range of the encroaching enemy melee units, which will never advance forward because your knight and his heal spell is an indestructible, ever-regenerating wall they're practically flicking styrofoam peanuts at. Seriously. Even on the enemies which could actually take chunks of his health away, his heal spell's mana cost had already refunded itself.

This is really as much strategy as I can possibly muster in this game, and I have been playing it for thirty minutes, desperately trying to think of some new element to make it less boring. I have failed miserably. For all its glamour, Epic War just repeats itself too much to ever really be called "epic."

7/10 for amazing visual and audio work, but... just not much to do here.

Decent

This is an OK game compared to others, it needs ALOT of changes, such as a 6k HP golem getting 50 HP upgrades like everyone else, that isnt very helpful

Thou shal feel the wrath of heaven

Well, no we won't, your a fallen angel. Also her sword changed color when she attacked. Most of my problems are little things like that. As far as animation goes, it was done really well although I feel like you cut a few corners.
My biggest complaint is that units stop scaling after a while and become horrible in later levels. I don't like how after you have all 9 of their skills they can't get any better except with gear. I realize a cap is necessary but personally I prefer infinite diminishing returns.

Newer Versions should be better not Worse...

As always this game is amazing with the graphics, sounds, music, and scripting; however, the game lacks where others in the series did not. The bosses are cool and the units for the most part are cool with great art but when you increase their size it creates a terrible affect and it looks poorly done decreasing the quality of the work. When done it is also very noticeable from the fact that the pixels are clearly visible and the health bar is oddly bigger than usual. The Heroes are cool as always but they end up becoming useless units that sit in the corner of your map while you fight of the foe until he makes it to your side making the hero also a burden not a Hero. The game play is straightforward once you notice that and you have no problem defeating any of your opponents until you reach the trails which features opponents that have the power to kill your units in one hit and slowly approach your useless hero or units that are numerous and just spam you until you get to the main one. The game play needs to be fixed overall and the art with the pixels. The other things that decrease the game is that the game trades off features by having it so that your characters have slots to increase their strength, but then the magic is put in place of some of the slots decreasing the amount that could be increased and causing the player to not only learn the abilities, but once learnt, the player must keep that unit until the player finds another unit that has the ability. The weapons are nice though and add to the game play by having only one to chose from when trying to fight off the opponents. Another factor towards the game play that I found annoying is the fact that some units spawn at different times than others and have different speeds and some units may look incredible strong on the stats but could be worthless resulting from the fact that they almost never spawn when needed and are almost never where they should be when needed because they move slower than a turtle. Finally the game has to work on the story some more, it is good but could use something more to make it great. The three characters you can choose seem too distant because they never even see each other, yet they all start at the same spot in the same world, wow that's weird...Overall the game is very fun to play and keeps the player coming back with good art, sounds, music, and scripting; but could use some work on the story and game play.

This is too similar to previous games. It is hard to even notice anything new other than the levels.

I like the strategy involved to beat some of the bosses (and it was sometimes really challenging, which is good) although once you have figured it out the pace of bringing all that HP down is too slow. The increased speed button is my normal speed. There is really no reason to use normal speed but in the very beginning since you don't need to micromanage much.

The music is epic as always but way too short. You really need longer songs especially considering the time it takes to bring a boss down.