Feel
I really liked the game, so I decided to leave this passage of text in case you, the author, ever felt like taking a read
Excellent. I really enjoy Hero fading out as the game progressed. what I had expected was for Hero to go from black to white, turning in the last item making him white/transparent. then, we watch the other character do whatev. effectively the same thing
For gameplay, I didn't really notice the slide (tap a directional key and you kind of slide after the movement is complete) until after a few items were returned. not sure if that's an intended effect? it could symbolize losing control
In terms of story, I really like how ambiguous you made this. when I turned in the first item, I detected lots of Feel incoming. rightfully delivered
For music? not sure you could have selected someone better to showcase, for shadow6nothing9 is a fabulous composer. though, for a next title, I suggest multiple tracks that are reactive to the player's placement in the story
I assume the track was not made with the game in mind, thus the song feels out of place, slightly. this is due to length differences, dynamics, tempo, and progression. it still Feels good, but it could Feel better, you Feel me?