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Reviews for "Xany's Journey -Chapter1"

Not bad...

The graphics were pixelly, and blended in nicely. The aesthetics were bright and colorful. All around it was fun to look at.

The music was silent and not memorable, but added to the atmosphere in a way that you couldn't notice it. All in all it worked together nicely.

The platforming was crisp and precise. I agree the currency didn't make much sense. And I also don't understand why you went the mario route for attacking. A health bar with possible purchasable upgrades would go along way.

All in all, it didn't make me say "wow", but maybe in upcoming chapters you could improve it. Maybe add another level of depth to it. Originally this was a 7/10, but I bumped it up because I saw you listened to feed back. Good luck with future games!

Impossible?

I really like the game but it seems impossible to beat it, u should add a walkthrough

A very cool feature would be the merchant giving you items in return for the slipers and triforce chocolate. With these reward items you would be capable of destroying some walls and gain access to new areas or gain double jump etc. idk.

Great game but no story. really like the music too

so...

anyone else check this game of cuz of the xany?? i figured hell if im on xany better play some xany... decent game tho

Well, it has a good design

Beauty graphics, sound nice, seems cool, but the gameplay is a joke. Dudes, I see three designers in your team: of graphics, of music and sound, but you should have thought about the fun thing. There's hard to find it.

I admire your efford, honesly, I admire it, but the next time do it more fun, because as a flash game player I find this boring. Sometimes it's nice, but in general lines is boring.

It's just my opinion, but actually is what I think

Solid mechanics, solid graphics, incentive lacking

First off, I want to commend you on your coding and presentation. The controls were tight and intuitive, and the movement was sleek and precise. I always felt completely in control, and I never once missed a jump that I thought I could make. Everything was professionally presented, and I could find no glitches to speak of (because you fixed many of them, apparently). The graphics were great, too, and the music was charming, but the game itself was stunningly same-y and repetitive.

At no point did I feel any sort of incentive to keep going. Of course, I went on because I wanted to finish the game, but at times I just lost interest. There's hardly any story to speak of, and the design wasn't really guiding me down any sort of path. If anything, this game could benefit from some sort of stronger incentive to progress. One thing that helps with reduction of boredom in an exploration platformer such as this is a variety in environments. Part of the reason I had no real drive to go to different areas was because they all looked the same. Games like Knytt, Metroid and Castlevania are split into very distinct locations that help give the player more of an interest in looking around to find new places. Even a game like "Level Up!' has a greatly varied landscape that encourages exploration. Variety is definitely something this game needs.

Apart from that particular piece of critique, there's really nothing more to say. You have a solid foundation, but the design gets old after a while, and you aren't really giving players a "carrot-on-the-stick" to encourage progression.