Different, but not as fun as I would have hoped
First for the positive. This is a pretty funny game, and it has a unique storyline, so you get points for that aspect. It's a bit of a stretch, but this game reminds of of Blazing Dragons, the old PS 1 game. It's probably the voices, but it works really well. I also enjoy the fact that it's a two part game, first trying to pick the right stuff for battle, then choosing what to use and what to sell for the battle. While the animations were flat and basic, the humor and voice acting are what really carries the game, so a good job on that.
Sadly though, many other aspects really hurt what could have been a really good game. The biggest drawback is the fact that the battles take place on a stage, with an audience, and both hero's are there, but then you close the curtains! That was the biggest letdown I have to admit. You spend all that time designing different weapons, I spent all that time making them fit into the spaces and equipping the correct ones for battle, and neither of us get to see them in action. You can do so much with the attack animations, but whether it was the fact that you didn't want to mess with it, or couldn't make it look good, or whatever, in the end it really hurt the game as a whole.
It also got really repetitive a few levels in. The same items would come out, you could always expect to have really good items towards the end, and it all just seemed like I was replaying the same level over and over again. If you read what their weakness was you were guaranteed to win at least one area, then all you had to do was stock up on swords and win attack. Once you had 2 categories you could easily just focus on the area that was not their strength and win. One thing that was just horrible was the fact that ties were decided by a random spinner. Nothing is worse than playing a game where you need a little strategy to advance and then learn that in the case of a tie a random spin determines who wins. I would never watch sports again if in the case of a tie all the players and coaches would assemble, talk it over, and then call a coin toss to decide who wins. You could have easily of made it the person with the most bars left over wins, but the random thing just killed it for me. It just made it seem like who cares sadly, which is a shame because I'm sure a lot of work went into this.