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Reviews for "Slayer III"

Not Bad, but Rough Around Edges

Hey.

This is an ambitions game, and there was much effort put into this.

GAMEPLAY
- Consider giving the player the ability to jump. I was also going to say back attack as well, but then I noticed you can do that as an additional attack with Spacebar-based attack. However, this shouldn't use magic...
- If the player is performing his combo on an enemy, that enemy should not be able to interrupt the player's attack and interrupt it. This goes in hand with the first item in the controls section listed below. Also, at the end of the combo, consider making the final combo hit push the enemy back a little if the enemy is not defeated. They tend to get a "free hit" on the player otherwise, because the player cannot move while finishing his animation.
- I tend to not like the Corruption attack, because it often puts you right in the middle of trouble. (:

CONTROLS
- It's easy to control the character, but consider allowing the player to perform his complete set of standard melee attacks by simply holding down the mouse button, instead of requiring additional button presses.
- Since you can enter the menu via the Escape key, having an Exit button is nice, but ideally, the player should be able to exit the menu using the same manner they entered - the Escape key.

GRAPHICS
- The background graphics look fine mostly, but the characters, especially the player's character looks a bit "flat"... like is made out of paper.
- Some of the graphics are just cheap gradient fills (the player's second sword, and the Corruption attack), and look tacky.

AUDIO
- No problems here. Sounds good to me. (:

POLISH / NOTES / OTHER ISSUES
- At the beginning of the game, if you try to move left, I can understand that you cannot go that way. However, it "pushes" the player back toward the right instead of simply stopping him. Consider Valeron, when you walk towards the Veilspere, and how it stops the player without pushing him back? That's how you should do it everywhere you don't want to the player proceed.
- The player should only have his back to us when he is walking upward. Walking left, right, and downward, we should see his front and face.
- There is the http://www.newgrounds.com/portal/www.
maxgames.com link issue which has been mentioned by others already.
- The Character menu is poorly presented. The fonts are look like Times New Roman (or some other word-processing font instead of a more game-like font), and the Energy line is overlapping the HUD. There also appear to be characters being truncated in certain areas.
- When I am communicating with the Veilsphere, and it fades out, I can see the map...
- When traveling from Valeron to the Ruins, the red dashed line does not show, and my player is instantly in the ruins (personally, I would prefer this method over the somewhat flamboyant lines. Furthermore, when I travel from back to to Valeron, the screen shakes, I hear, "Welcome back, Dristen", and the screen does not automatically change. I have to manually close the map.
- When viewing the map, sometimes, I can see instances of tool-tip from the HUD show up. Furthermore, the mouse often turns into the hand cursor along various areas at the bottom of the world map. I'm guessing the HUD is still active somewhat, as it gives a false indication that you can click on things down there while viewing the world map.
- Wasn't sure what to do next. In the areas, it's day two, and no one ways to challenge me. When I go to the Veil, he/she/it has nothing else for me, and other than the Ruins and Forest, I can't seem to find any new areas to explore.
- There are times throughout the game, where the graphics settings tend to change back to High on their own.

Nice game, but it's quite rough around the edges, and lots of issues to be worked out.

__________________________
- Ziro out.

Great glitchy Fun

So I guess I'm the only one that bothered investing points entirely into magic. And it is SO MUCH FUN. You're literally like freakin Dragonball with swords or something. The gameplay mechanics are wonderful and I wouldn't do anything to change it.

However, and this is a BIG however, the fun the fighting brings is vastly outweighed by the terrible glitches encountered CONSTANTLY throughout the game. Such as the map, as already mentioned. Also, I was doing the leaping magic attack that involves holding spacebar, when I leveled up while still in the air, and the screen started shaking out of control.

Also, all dialogue from NPCs can be interrupted by repeatedly moving the mouse over the npcs back and forth.

The environments are far too small. I don't mean lengthwise, I mean width. There is literally no reason to use the up and down arrow keys ever, because the distance is virtually inexistant.

So great game, but weighed down by its glitches. Clean up the environment, also make the movement less rigid.

It Was Alright

I Didnt Feel Any Reason To Add Any Points Into Magic Or Dex. The Only Thing You Really Need Is STR And CON, Is There Only One Opponent In The Arena? Because After Defeating him And Leveling Up Several More Times And Defeating The Sand Golem( Which Btw Was Pretty Easy To Beat (Stab Stab Stab Stab Roll) There Also Seems To Be No Closure To The Game. After You Beat The Second Boss. You Go Back To The Order. And No One Is There And Theres Nothing Left To Do. Ontop Of That. The Control Scheme Is Poor. I Dont See The Purpose To Click AND Hit A Number Key... Why Not Just A Number? Not To Mention Why Not Have A Control Scheme That Doesnt Need The Mouse. I Feel Hitting The Spacebar Would Have Been An Adequate Substitution For Clicking. To Summarize

-Spells Are Limited. And For The Most Part Unneeded Only Need STR And Con To Suceed
-No Closure To The Game
-Awkward Control Scheme

Not Saying There Were No Good Parts To This Game. I Thought The Voice Acting And The Story Line You Had Going Was Very Much On Par With Todays Dungeon Crawlers And The Grind Wasnt Too Difficult. This Game Is A Big Heaping Pile Of Potential. And With Just A Little Work Could Be A Lot Better. Id Like To See This Resubmitted [= Cheers.

meh

Usually sequels (triquels?) are amazing, being based on a good beginning. Slayer III was my first game in the Slayer series, and I am somewhat disappointed. The graphics... leave a lot to be desired. Do people remember marionette puppets? The slayer and his enemies move like those, awkward joint movements and jerky actions. I truly dislike having to press WASD or arrow keys, number keys AND use the mouse in a game. The repetitive clicking required also got on my nerves a bit too.

The concept, I admit, is good. That was what pulled me in to begin with. But it's glitchy, and I got to a point where no one wanted to challenge me at the arena, but I couldn't go anywhere else. If this was the first in the series, I would say it was a great first effort.

If I may make a suggestion? Look up Battle For Wayland Keep. Although it's on a much smaller scale, the movements are smoother and keyboard reaction is quicker, and it would be a benefit to this game if you looked at how it was done. Plus it might help to expand the range of spells in this game.

seemed like it would be intresting

the game seemed fun but every time i try to click on a area on the world map it gives me a error code saying "Portal submission not found. Double-check that the web address is of the form http://www.newgrounds.com/portal/view /XYZ where XYZ is a number