Mix mix
An RPG with shooter elements? - Ok, that's possible
A racing game with simulation elements? - Ok, that's normal today.
A Adventure game with strategy elements? - Ok, strange, but also possible
But a puzzle game with a bit of Jump 'n' Run and a bit of action? --- it works - very well!! :)
Play Super Puzzle Platformer and you'll see!
Gameplay
-------------
+ Well working balance between platformer and puzzle
+ Simple control and nice short tutorial
+ 2 different dangerous blocks giving the game various tactical possibilities
+ Weapon upgrades (and downgrades)
+ More and more speed
- Just one gamemode
- Only two medals
- Unuse potential
Longtime motivation
---------------------------
+ Prefilled highscore
+ 2 medals
+ The speed gets fast very fast - it's not very frustrating to begin again and again
+ Different block types
- Just TWO medals - after reaching them I stopped playing the game
- for me the highscore is senseless - why didn't you include a medal where you must reach 20000 points?
- The growing difficulty stops when the second dangerous block type appears the first time (or maybe I just had the feeling)
Graphics
------------
+ The cape is sooo cool!!!
+ Perfectly done
+ Not too many effects <- it's never confusing
Section | Weight | Percent
-----------------------------------
Gameplay | 50 | 75
Longtime motivation | 30 | 60
Graphics | 20 | 100
All | 100 | 75,5 ---------- 8 stars
Conclusion
---------------
Normally I hate or better I don't like puzzle games with time like tetris. But a puzzle game with plattformer elementscan be very funny :)
But the most important thing for me is your experiment. It's nice to see that people want to go away from traditional gemaplays. Nicely done! Thank you!
Also thank you for reading!
Zwer99