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Reviews for "Chaos in Fairhaven"

As basic as it is, I think it has potential.

As basic as it is, I think it has potential.

---Graphics---
The graphics are funny and light hearted do to their simplicity. They can remain as-is if you were to apply a compelling story to it supplemented with lots of humor.

If you want players to take your story more seriously, you'll have to improve the graphics or invent a highly rational reason as to why the graphics look the way that they do. (an example for the latter option might be that you [the programmer] are doing a trial run of your own game using place-holder-graphics when you discover that some of the Non-playable-characters have been given dialog balloons you don't remember typing and have in fact gained sentience.)

You probably already have a better story in mind than the one I just pitched, though.

---Towns---
To make your town feel more lived-in, I suggest the following:

-Have more types of stores than just a potion shop and weapon's shop- RPG towns like that feel like they're catering only to rogue warriors and not to their own citizens. Put in some shops that might be used by the townsfolk as well as by the player.
example:
...Inns---> full HP recovery
...restaurants---> full MP recovery
...fabric stores---> Materials used from the menu to either repair damaged armor or make your own.
...barber---> makes you more employable (aka: unlocks subplot)
...horse stables---> access new areas of the map
...psychic/ palm reader--->in-game walkthrough
...ice cream parlor/ brothel... happiness increases (aka: more efficient in some task)
...casino/ arcade/haunted porno-theater---> mini-game

-When you go to populate the world, have people who talk about what they think about the worlds' resent happenings. One way for the player to care more about the outcomes of the plot events is if they can see just how tangible the fear in the townspeople is.

-to keep the mood light hearted, have the NPC's tell jokes,
---

Well, anyway...
That's what I think.

NinjaBilly4 responds:

There will be humor. When I made the people with no bodies I knew I would be adding humor. As of right now only only have a few possible ways to go with the story, but am not 100% sure the way I want to go. Thanks for the suggestions. I will keep them in mind and hopefully be able to add most of it. Thank you for your feedback.

Work at it

I like the start that you have to this so far. Hopefully once you've added some more to the game in a whole, it could grab me more, but so far its not doing the job. Like, maybe something that shows you're attacking, how far away you have to be to attack and not be damaged back and simple stuff like that.

NinjaBilly4 responds:

Actually both you and the enemy are hurt on impact. If you think about it for just a second, if you were to headbutt someone you would get hurt too right? It is kinda like both attack when they hit into eachother. As far as sound effects, those will be added later as a finishing touch. I might add something that shows how much damage is taken from you on the hit, and maybe from the enemy too. Thanks for the review.

A good start

The game as it is needs to be improved (the ideas you have in the description are good). There needs to be a better balance between stats, I could give myself 25 health with each level and I would never even come close to dieing. I gave myself strength points but I never really noticed a difference in attack strength. Also, in the game it says to press "H" for the heal spell but that does not work, it only triggers the graphic, I had to press "F" in order to get the spell to work.

NinjaBilly4 responds:

Right! Thank you for noticing that! I forgot to change that under the spell! I felt "h" was too far away and didnt make a good layer for a button set up and changed it. :P The stat balance I am working on trust me. It for some reason is very hard. Thank you for your review and your eagle-like eyes.

Nice...sort of.

Well, the concept is good, but i dont know...its a little to monotone. Although i like the fact that you inflict damage by crashing on the enemy.
Ps. The main character is suposed to be you, right?
So the enemies are...your teachers?

NinjaBilly4 responds:

The enemies are from an army of a country raiding your country. Typical storyline but it wont be the only objective just a small plot to get the rest moving. Thank you for your feedback.

Suggestions

It would be cool if the graphics were improved on and there was music and sound effects.
But the game itself isn't too bad.

NinjaBilly4 responds:

The graphics might stay. I was thinking on trying to improve them. That basically just means shading and better backgrounds. If you meant to give people bodies, that will be a no. I feel there is a decent amount of humor in you just running blindly into enemies to attack them. I will add sound effects. I do that as more of a finishing touch, since I dont completely know the tone of the game yet. I think music and sounds helps add to the tone of the game. Thank you for your feedback.