Great game but sadly fails as a hiscore challenge!
Was this inspired by Super Mario? Jumping on goombas to get 1-ups? Make an entire game about jumping consecutively on enemies like this, add a boost element and even put the flying fish equivalents in it? Why not!
I like the idea for the game, the graphics are pleasant, the music works, the combo system works, the random generation of the levels is nice and the overall amount of levels is somewhat right. Although I understand the complaints about the dash controls, I don't find even that to big a big issue. Lots of great qualities, yet something brings the words of the AVGN to mind: "what were they thinking"?
Let me explain. Single player games could be roughly divided as having three purposes out of which a game shoud fill at least one:
- to give a special experience (like some artistic games that tell a story).
- to give a challenge for the player.
- to let the player compete for hiscores.
Since there isn't any significant story and the game is quite easy in general, I came to the conclusion that its ultimate purpose is in fact hiscores. But there are two elements that should never be part of a hiscore game!
1. THE MINOR ISSUE:
Separate skill levels but a common hiscore list. Why? I suppose there is a tradeoff for playing with the more difficult skill levels, but I still think they should have separate hiscore lists.
2. THE MAJOR ISSUE:
Now this is the thing that I'm truly wondering! You just keep getting those extra lives through which you can keep getting as many points as you want to! Where's the point (no pun intended)? There would be several ways to get rid of this ridiculousity: not give extra lives, make you get the extra lives only when passing a level, or preferably losing your level points when dying.
For the record, I made the current All-Time high of 2,059,700 points on hard, but even though that was almost double the previous All-Time high by Seals (1,049,600) with thousands of people having played the game, I bet someone will soon break my record too.
Without these issues, this would have been a 9, perhaps even a 10. Make a sequel with these things fixed, and consider the feedback about the dash controls as well, and you'll have a superb game!