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Reviews for "Dangerous ball"

potential

too monotonous and got bored after the 2nd level.. but i did enjoy the game play it was pretty smooth...just not enough variation or motivation added in it.

could have been better

good initial approach, and soundtrack comfortable with the game. that's all about it, since enemies are acting all the same way, there are no power-ups of any kind and after a couple of minutes it gets definitely boring getting on always spamming clicks like hell on your mouse. Keeps busy for 10 minutes, tho, so thank you nevertheless.

I felt that the bosses were strangely difficult after all I had to do to win the actual levels was hold down my mouse button and hit D. The second boss I will congratulate you on as I have never played a game where EVERY attack you had to evade in some kind of way or die.

Repetitive and Unimaginative

Now this is a game that hearkens back to those times when a corporate interest would insist that a game be sold based on how fluent or good-looking it is. The handling is okay and the graphics are pixels, which lend a retro feel to everything, but that's the end of the positive notes. Everything about this game reeks of insincerity.

In traditional run-and-guns that are not set out in space, you have one of two things: limited ammo that necessitates ammo caches, or power-ups that enhance killing power and boost survivability. Also, it wouldn't hurt to have an objective, other than living through and killing everything. Even D00M had a story.

But what "Dangerous Ball" becomes is a boring and repetitive shooter based on the non-existence of power-ups and the apparent flimsiness of the opponents. Just one hit from any weapon is enough to do it, which makes the fancy weapon selection superfluous. Plasma, weapon 2 becomes ideal for horde wet-work while missiles, weapon 3, are good on bosses. Weapon 1 is USELESS, though it is set as the initial equip, which it shouldn't be. And no matter how many different graphics there are, however, lesser foes just charge you, jumping around to make life annoying rather than interesting.

The level designs are also horrible, on account that they are long stretches without any interesting features beyond block-rolling hills that might force a player to shift the cursor and aim elsewhere.

A sincerely evil feature of the controls--and I cannot be alone on this--is how the character's movement but NOT the cursor dictates what position he is on the screen. While trying to retreat and back-peddle from the enemy, I found that I didn't see a whole lot of enemy, even though my cursor was pointed toward them. This is a fatal flaw in the design, as it forces you to tap the character back around, PAUSE, and fire with any accuracy.

Did I mention the lack of power-ups? No sign of Health-Ups, weapon upgrades, hyper speed, kill-everything-on-screen-all-at-once bombs, nothing! Instead, we are granted unlimited ammo. Instead of a boon, it makes things monotonous.

After a while, I gave up and quit. Dangerous Ball looks more like a Beta of a polished shooter that needs extra testing and some fleshing-out in the game's programming and obviously its play features--power-ups, level design, plot--before it can transcend its current paltry lot and woo the players around here. As it is, Dangerous Ball is recommended for those who can endure large amounts of tedium. But in all honesty, you're better off applying for an office job.

boring

game is just too easy and lame. tried making it through lvl 2 but just couldnt force myself