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Reviews for "Dangerous ball"

potential

too monotonous and got bored after the 2nd level.. but i did enjoy the game play it was pretty smooth...just not enough variation or motivation added in it.

I like it!

I like the smoothness of motion, the simplicity of character design and the excellent blues music. I just wish there was some variation in gameplay from level to level.

Repetitive and Unimaginative

Now this is a game that hearkens back to those times when a corporate interest would insist that a game be sold based on how fluent or good-looking it is. The handling is okay and the graphics are pixels, which lend a retro feel to everything, but that's the end of the positive notes. Everything about this game reeks of insincerity.

In traditional run-and-guns that are not set out in space, you have one of two things: limited ammo that necessitates ammo caches, or power-ups that enhance killing power and boost survivability. Also, it wouldn't hurt to have an objective, other than living through and killing everything. Even D00M had a story.

But what "Dangerous Ball" becomes is a boring and repetitive shooter based on the non-existence of power-ups and the apparent flimsiness of the opponents. Just one hit from any weapon is enough to do it, which makes the fancy weapon selection superfluous. Plasma, weapon 2 becomes ideal for horde wet-work while missiles, weapon 3, are good on bosses. Weapon 1 is USELESS, though it is set as the initial equip, which it shouldn't be. And no matter how many different graphics there are, however, lesser foes just charge you, jumping around to make life annoying rather than interesting.

The level designs are also horrible, on account that they are long stretches without any interesting features beyond block-rolling hills that might force a player to shift the cursor and aim elsewhere.

A sincerely evil feature of the controls--and I cannot be alone on this--is how the character's movement but NOT the cursor dictates what position he is on the screen. While trying to retreat and back-peddle from the enemy, I found that I didn't see a whole lot of enemy, even though my cursor was pointed toward them. This is a fatal flaw in the design, as it forces you to tap the character back around, PAUSE, and fire with any accuracy.

Did I mention the lack of power-ups? No sign of Health-Ups, weapon upgrades, hyper speed, kill-everything-on-screen-all-at-once bombs, nothing! Instead, we are granted unlimited ammo. Instead of a boon, it makes things monotonous.

After a while, I gave up and quit. Dangerous Ball looks more like a Beta of a polished shooter that needs extra testing and some fleshing-out in the game's programming and obviously its play features--power-ups, level design, plot--before it can transcend its current paltry lot and woo the players around here. As it is, Dangerous Ball is recommended for those who can endure large amounts of tedium. But in all honesty, you're better off applying for an office job.

I like it, but I don't GET it.

The graphic style reminds me of EarthBound, in a good way. The music is pretty good too. The play control is also good, i.e. it's logical and responsive.

What I find lacking is an explanation of WHY the dangerous ball is walking around shooting tin cans. Is this a parable about recycling? Is the Tin Can Overlord trying to take over the world? It'd be nice to have a defined reason to be walking through these long (and potentially repetitive) levels.

fun

I really liked it. Looks like you understand what is style, and gameplay was nice either. Thanks for game.