On the right track
That life system has always been a big problem I had with the GF2. Other than that, animations look good, a little stiff when facing a large incline; controls are a little too tight. But like I said, on the right track.
On the right track
That life system has always been a big problem I had with the GF2. Other than that, animations look good, a little stiff when facing a large incline; controls are a little too tight. But like I said, on the right track.
Character Movement
Air control is too responsive - try making it harder to control character in air instead of on the ground.
Momentum is lost on extreme slopes - leave them out of tests until they are working correctly
This feels a lot more like controlling Mega Man without a gun then Sonic or even Mario for that matter - Your level design emphasizes this fact.
better luck next time
you still need alot of work out of it, it cuts alot (but it was ok at the start) and also you still need to animat his jumping moves even when he's not moving and many other skills you could have added too. And also when i tried the others it goes directly to the end of the game.
Yeah, that's some glitch I have with making TGF2 games. Thanks for your response!
if you try to play as tails knux or amy it just goes to the end of there story
that was soooooooooooooooooooooooooooooooooooo boring i wanted to jst break dis laptop >:(