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Reviews for "Arm of Revenge"

hmmm...

Its not bad but its not good
1. Great Idea and concept
2. Good Graphics
3. Fighting can be iffy at times it can run smoothly or just be a total fail like before i got air recovery i was juggled in the air until i died.
4 Difficulty is ridiculous sometimes. The worst time was the fight with Demon Fox he teleported ALL THE TIME. It was so ridiculous that I couldn't land more than 5 hits at a time before he would disappear on me.
5. Money system is great but I sometimes don't want to go all the way back just to earn enough money but its not a bad idea its just my personal preference
This was an okay game but sometimes frustrating and also a great time wasters.

awsome

i love the controls i didn't know it would let you chose Wat you prefer

love it

dont care about graphics but is sik

meh

A decent game but with a hefty amount of flaws.I dont mind the lack of exp as you can easly get it later but i have a major issue with the moves i cannot excute the super sonic strike i have presses down x z a million times with and energy tank i press it at the same time i have tapped all buttons but he either uppercuts of duck punches this is GREATLY annoying considering i spent 3500 exp on it and it doesnt work.

if any one can tell me how to excute the technique please do tell

as for the game the minions are hard to kill, getting exp however isnt that hard after you get later and fight bosses which yield a nice amount of exp, the bosses so far havent been hard 1st boss is easy the 2nd just jump over then throw a combo rinse and repeat.

what i dislike in this game is the fact that almost certain techs are stupidly hard to excute example:metoric rising dragon super sonic strike super rising dragon

i stress that you fix these moves it would help me greatly

Excellently done.

Excellent work. But if you were to implement a list of combos (eg. JJJKKK, JKJJJJ) or something with added variety it would appeal more to those well versed in fighting games. Currently button mashing will get you through most of the time. Air combos could also improve in terms of variety. Do consider as well the possibility of adding more weapons/characters with different weapons and fighting styles.

There are also a couple of glitches where I knocked an opponent off a ledge to the platform below and he couldn't climb back up because the edge of the platform was locked off by the boundary (the one that activates in the presences of enemies). Even though this is easily bypassed I would suggest fixing it.

But overall excellent concept and execution.