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Reviews for "[RESPAWN]"

Almost good

Well, this was almost a really good game. It's novel, it's challenging, and it kept me entertained. To bad you messed it all up with level 19.

Seriously, wtf were you thinking? I won't go as far as to say that level 19 is impossible, but I'd be surprised if as many as 1 in 100 people can pass it. It's not just an increase in difficult, its something else altogether. The controls are not great, and I realize that adds to the difficulty of the game, but they simply do not allow the precision required to pass this level. I've been at it for much, much longer than I'd care to admit, and I'm able to get as far as the very last spike somewhat regularly. And I just cannot pass it. I finally gave up, because if I heard that damn popping sound from when the character respawns one more time, I was going to snap my laptop right in half. This went from a 4/5 and 9/10 to a 3/5 6/10, all because of that level.

One chance to respawn

I believe you mean we have 0 chance to respawn because respawning means we can die once and then respawn...

Beside the nitpicking, level 19 was cruel. Took me about 15 minutes to do and I really feel sorry for those who have been there for 2 hours. The trick to get through the very last pair of spikes. Approach it, jump vertically without advancing and once u reach the ceiling and start to fall back, hit left. You must get through those spike while FALLING and not while ASCENDING.

JonBro responds:

The moral was supposed to be suggesting the possibility of an afterlife in a subtle way, but I understand if that makes absolutely no sense.

well

i bet a papercut wouldn't send you back to where you came from.
also not the most original concept, although picking up your spawnpoint was a nice add

alright

the game seems nice, but the godawful jumping controls are a pain... i don t know how many times i had to restart a level to get it right. and it s cool, but it gets repetitive a bit quickly. i liked the music though.

Good idea

But those controls need some patching. It would have to make several attempts to approach the respawn-device because it was so hard for me to precisely get next to it without being too far or getting on top of it. Not to mention I think the throwing physics could use some work.